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...示例代码如下: #defineGLSL unlitVS #define SHADER_NAME UnlitShader #include "Math.glsl"; #include "Scene.glsl"; #include "SceneFogInput.glsl"; #include "Camera.glsl"; #include "Sprite3DVertex.glsl"; #include "VertexCommon.glsl"; #ifdef UV varying vec2 v_Texcoord0; #endif // UV #ifdef COLOR va...
来源: Laya3.0_文档 发布时间: 20251010
...cks on the code tsconfigOverride:{compilerOptions:{removeComments: true}}, include:/.*.ts/, }),3、compile.js 完整代码如下 // v1.2.2 //获取Node插件和工作路径 [b]let ideModuleDir; let workSpaceDir; for(var argv of process.argv) { if(argv.indexOf("--cwd=") == 0) { ideModuleDir = argv.sp...
来源: Laya_社区 发布时间: 20200607
... 15:54 @helloworldlv:试了还是不可以错误变成了./LayaRuntime-iOS/include/conchConfig.mm:11:9: fatal error: 'string' file not found #import "string", demo我传了能看到吗. Laya_Aaron • 2019-07-31 16:26 把引用这个.h的 文件 改后缀,不是改这个文件。 hellowo...
来源: Laya_社区 发布时间: 20190725
...ivate frameworks, private methods, and enable future feature changes. This includes any code which passes arbitrary parameters to dynamic methods such as dlopen(), dlsym(), respondsToSelector:, performSelector:, method_exchangeImplementations(), and running remote scripts in order to change app beha...
来源: Laya_社区 发布时间: 20191104
... // also filters out NaN, non-number types, including empty strings, but allows bigints const valid = ms > 0 && ms < Infinity if (valid === false) { if (t...
来源: Laya_社区 发布时间: 20201201
... /* Specify library files to be included in the compilation. */ // "allowJs": true, /* Allow javascript files to be compiled. */ // "checkJs": true, /* Report errors in .js file...
来源: Laya_社区 发布时间: 20190408
...ivate frameworks, private methods, and enable future feature changes. This includes any code which passes arbitrary parameters to dynamic methods such as dlopen(), dlsym(), respondsToSelector:, performSelector:, method_exchangeImplementations(), and running remote scripts in order to change app beha...
来源: Laya_社区 发布时间: 20171221
...dleMessageResult根据事件名称把数据传递回JS侧详见Runtime/x64/include/Exports.h CONCH_EXPORT void CONCH_CDECL conchSetHandleMessageCallback(handleSyncMessageCallback handleSyncMessageCb, handleAsyncMessageCallback handleAsyncMessageCb); CONCH_EXPORT void CONCH_CDECL conchSendHandleMessa...
来源: Laya3.0_文档 发布时间: 20251010
...TERIAL, "u_ZDistance": Laya.Shader3D.PERIOD_MATERIAL } var vs: string = ` #include "Lighting.glsl"; attribute vec4 a_Position; attribute vec2 a_Textcoord; uniform mat4 u_WorldMat; uniform mat4 u_MvpMatrix; uniform mat4 u_View; uniform mat4 u_Projection; uniform float u_XOffset; uniform float u_YOffs...
来源: Laya_社区 发布时间: 20201009
...cks on the code tsconfigOverride:{compilerOptions:{removeComments: true}}, include:/.*.ts/, }), glsl({ // By default, everything gets included include: /.*(.glsl|.vs|.fs)$/, sourceMap: false, compress:false }), /*terser({ output: { }, numWorkers:1,//Amount of workers to spawn. Defaults to the number...
来源: Laya_社区 发布时间: 20200918