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...tic] 空间中包围盒与一点的最近点 CollisionUtils closestPointPlanePoint(plane:Plane, point:Vector3, out:Vector3):void[static] 空间中平面与一点的最近点 CollisionUtils closestPointPointTriangle(point:Vector3, vertex1:Vector3, vertex2:Vector3, vertex3:Vector3, out:Vector3):...
来源: Laya2.0_api 发布时间: 20190513
...0.6); directionLight.direction = new Laya.Vector3(1, -1, -1); //平面 var plane = scene.addChild(new Laya.MeshSprite3D(new Laya.PlaneMesh(6, 6, 10, 10))); //正方体 var box = scene.addChild(new Laya.MeshSprite3D(new Laya.BoxMesh(0.5, 0.5, 0.5))); box.transform.position = new Laya.Vector3(1.5, 0.2...
来源: Laya_示例 发布时间: 20241118
...owPCFType = 3; Laya.loader.create([ "../../res/threeDimen/staticModel/grid/plane.lh", "../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh" ], Laya.Handler.create(this, onComplete)); var _quaternion = new Laya.Quaternion(); Laya.timer.frameLoop(1, null, function () { Laya.Quaternion.createFromYa...
来源: Laya_示例 发布时间: 20241118
...(0, -0.8, -1); directionLight.color = new Laya.Vector3(0.7, 0.6, 0.6); var plane = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/old/Plane.lh")); var zombie = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/old/Zombie.lh")); zombie.once(Laya.Event....
来源: Laya_示例 发布时间: 20241118
...= scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, this, function () { var aniSprite3d = layaMonkey.getChi...
来源: Laya_示例 发布时间: 20241118
...= scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, this, function () { var aniSprite3d = layaMonkey.getChi...
来源: Laya_示例 发布时间: 20241118
...= scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, this, function () { var aniSprite3d = layaMonkey.getChi...
来源: Laya_示例 发布时间: 20241118
...hSprite3D(Mesh.load("../../../../res/threeDimen/staticModel/quad/quad-Plane001.lm"))) as MeshSprite3D; mesh0.transform.localPosition = new Vector3(-0.3, 0.0, 0.0); mesh0.transform.localScale = new Vector3(0.01, 0.01, 0.01); mesh1 = scene.addChild(new MeshSprite3D(Mesh.load("../../../....
来源: Laya_社区 发布时间: 20170209
...(0, -0.8, -1); directionLight.color = new Laya.Vector3(0.7, 0.6, 0.6); var plane = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/new/Plane.lh")); var zombie = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/new/Zombie.lh")); zombie.once(Laya.Event....
来源: Laya_示例 发布时间: 20241118
...ore.scene.Scene; import laya.d3.math.OrientedBoundBox; import laya.d3.math.Plane; import laya.d3.math.Quaternion; import laya.d3.math.Ray; import laya.d3.math.Vector2; import laya.d3.math.Vector3; import laya.d3.math.Vector4; import laya.d3.resource.Texture2D; import laya.d3.resource.models.BoxMesh;...
来源: Laya_示例 发布时间: 20241118