大约有 28 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0042 秒)
...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...
来源: Laya2.0_文档 发布时间: 20210715
...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...
来源: Laya2.0_文档 发布时间: 20210715
...下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLP...
来源: Laya2.0_文档 发布时间: 20210715
...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...
来源: Laya2.0_文档 发布时间: 20210715
...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...
来源: Laya2.0_文档 发布时间: 20210715
...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...
来源: Laya2.0_文档 发布时间: 20210715
...ial; this.mat3 = new Laya.BlinnPhongMaterial; this.mat4 = new Laya.BlinnPhongMaterial; this.mat5 = new Laya.BlinnPhongMaterial; //添加漫反射贴图 Laya.Texture2D.load("res/threeDimen/Physics/rocks.jpg", Laya.Handler.create(this, functi...
来源: Laya_社区 发布时间: 20191009
...4 a_Position; attribute vec2 a_Textcoord; attribute vec3 a_Normal; uniform mat4 u_WorldMat; uniform mat4 u_MvpMatrix; varying vec2 v_textcoord; varying vec3 v_normal; varying vec4 v_wpos; void main() { v_textcoord = a_Textcoord; v_normal = a_Normal; v_wpos = u_WorldMat * a_Position; gl_Positio...
来源: Laya_社区 发布时间: 20190923
... uniform vec2 size; uniform mat4 mmat; varying vec2 v_texcoord; varying vec4 v_color; varying float v_testValue; void main(){ ...
来源: Laya_社区 发布时间: 20180612
...c4 a_Position; attribute vec3 a_Normal; attribute vec2 a_Texcood0; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; varying vec3 v_Normal; varying vec2 uv; varying vec4 worldPos; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat = mat3(u_WorldMat); v_Normal = worldMat * a_Normal;...
来源: Laya_社区 发布时间: 20190814