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大约有 28 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0042 秒)

11. 关联shader的uniform(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 80%]

...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...

来源: Laya2.0_文档 发布时间: 20210715

12. 关联shader的uniform(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 80%]

...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...

来源: Laya2.0_文档 发布时间: 20210715

13. 如何自定义Shader(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 79%]

...下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLP...

来源: Laya2.0_文档 发布时间: 20210715

14. 关联shader的uniform(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 79%]

...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...

来源: Laya2.0_文档 发布时间: 20210715

15. ShaderPass介绍(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 75%]

...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...

来源: Laya2.0_文档 发布时间: 20210715

16. ShaderPass介绍(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 75%]

...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...

来源: Laya2.0_文档 发布时间: 20210715

17. rigidBody.applyForce 对刚体应用力,物体没有移动 [ 73%]

...ial;         this.mat3 = new Laya.BlinnPhongMaterial;         this.mat4 = new Laya.BlinnPhongMaterial;         this.mat5 = new Laya.BlinnPhongMaterial;         //添加漫反射贴图         Laya.Texture2D.load("res/threeDimen/Physics/rocks.jpg", Laya.Handler.create(this, functi...

来源: Laya_社区 发布时间: 20191009

18. 分享水波一个shader [ 71%]

...4 a_Position; attribute vec2 a_Textcoord; attribute vec3 a_Normal; uniform mat4 u_WorldMat; uniform mat4 u_MvpMatrix;   varying vec2 v_textcoord; varying vec3 v_normal; varying vec4 v_wpos;   void main() { v_textcoord = a_Textcoord; v_normal = a_Normal; v_wpos = u_WorldMat * a_Position; gl_Positio...

来源: Laya_社区 发布时间: 20190923

19. 2d 自定义shader [ 71%]

...            uniform vec2 size;             uniform mat4 mmat;             varying vec2 v_texcoord;             varying vec4 v_color;             varying float v_testValue;             void main(){                ...

来源: Laya_社区 发布时间: 20180612

20. 继承自Laya.BaseMaterial并且自定义Shader的的自定义材质如何设置透明渲染 [ 71%]

...c4 a_Position; attribute vec3 a_Normal; attribute vec2 a_Texcood0; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; varying vec3 v_Normal; varying vec2 uv; varying vec4 worldPos; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat = mat3(u_WorldMat); v_Normal = worldMat * a_Normal;...

来源: Laya_社区 发布时间: 20190814