大约有 419 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0043 秒)
Laya_社区(104) Laya3.0_api(93) laya_api(83) Laya2.0_api(75) Laya2.0_文档(49) Laya3.0_文档(10) Laya_示例(4) Laya2.0_示例(1)
...tyDefined By distance : Number平面到坐标系原点的距离Plane normal : Vector3平面的向量Plane PlaneIntersectionType_Back : int = 0[static] 平面与其他几何体相交类型Plane PlaneIntersectionType_Front : int = 1[static] Plane PlaneIntersectionType_Intersecting : int...
来源: laya_api 发布时间: 20170929
...tyDefined By distance : Number平面到坐标系原点的距离Plane normal : Vector3平面的向量Plane PlaneIntersectionType_Back : int = 0[static] 平面与其他几何体相交类型Plane PlaneIntersectionType_Front : int = 1[static] Plane PlaneIntersectionType_Intersecting : int...
来源: Laya2.0_api 发布时间: 20190513
...nAll Packages | All Classes | Index | Frames No Frames VertexPositionNormalColorProperties | Methods Packagelaya.d3.graphicsClasspublic class VertexPositionNormalColorInheritanceVertexPositionNormalColor ObjectImplements IVertex VertexPositionNormalColor 类用于创建位置、法线、颜...
来源: laya_api 发布时间: 20170929
...ition; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; }`; let simpleShaderFS = ` #ifdef FSHIGHPRECISION precision highp float; #else p...
来源: Laya2.0_文档 发布时间: 20210715
...nAll Packages | All Classes | Index | Frames No Frames VertexPositionNormalColorTangentProperties | Methods Packagelaya.d3.graphicsClasspublic class VertexPositionNormalColorTangentInheritanceVertexPositionNormalColorTangent ObjectImplements IVertex VertexPositionNormalColorTangent 类用于...
来源: laya_api 发布时间: 20170929
...nAll Packages | All Classes | Index | Frames No Frames VertexPositionNormalColorTextureProperties | Methods Packagelaya.d3.graphicsClasspublic class VertexPositionNormalColorTextureInheritanceVertexPositionNormalColorTexture ObjectImplements IVertex VertexPositionNormalColorTexture 类用于...
来源: laya_api 发布时间: 20170929
...ition; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLPositionZ(gl_Position); } ``` 片元着色器 `simpleShader.f...
来源: Laya2.0_文档 发布时间: 20210715
...{ var attributeMap = { 'a_Position': Laya.VertexElementUsage.POSITION0, 'a_Normal': Laya.VertexElementUsage.NORMAL0 }; var uniformMap = { 'u_MvpMatrix': [Laya.Sprite3D.MVPMATRIX, Laya.Shader3D.PERIOD_SPRITE], 'u_WorldMat': [Laya.Sprite3D.WORLDMATRIX, Laya.Shader3D.PERIOD_SPRITE] }; var customShader:...
来源: Laya_社区 发布时间: 20180904
...ition; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLPositionZ(gl_Position); } ``` 片元着色器 `simpleShader.f...
来源: Laya2.0_文档 发布时间: 20210715
...nAll Packages | All Classes | Index | Frames No Frames VertexPositionNormalColorSkinProperties | Methods Packagelaya.d3.graphicsClasspublic class VertexPositionNormalColorSkinInheritanceVertexPositionNormalColorSkin ObjectImplements IVertex VertexPositionNormalColorSkin 类用于创建位置...
来源: laya_api 发布时间: 20170929