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大约有 184 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0057 秒)

11. laya.media.SoundNode [ 64%]

...子对象发生变化,会自动重新缓存,同时也可以手动调用reCache方法更新缓存。 建议把不经常变化的“复杂内容”缓存为静态图像,能极大提高渲染性能。cacheAs有"none","normal"和"bitmap"三个值可选。 默认为"none",不做任何缓存。 ...

来源: laya_api 发布时间: 20170422

12. 关于cacheAsBitmap如果有动态内容,最好和静态内容分开,以便只缓存静态内容的理解 [ 64%]

...子对象发生变化,会自动重新缓存,同时也可以手动调用reCache方法更新缓存。 建议把不经常变化的复杂内容,缓存为静态图像,能极大提高渲染性能 所以,是不是没动态改变一次内容都会再次生成一个静态的图像,答案是是的...

来源: Laya_社区 发布时间: 20170525

13. laya.html.dom.HTMLIframeElement_API3.0 [ 64%]

...erialize onAwake onDestroy onDisable onEnable once parentRepaint pivot pos reCache removeChild removeChildAt removeChildByName removeChildren removeInputChild removeSelf render repaint replaceChild runCallLater scale setChildIndex setSelfBounds set_height set_scaleX set_scaleY set_transform set_visi...

来源: Laya3.0_api 发布时间: 20231102

14. _calculateCacheRect函数有bug [ 64%]

... false;             this.staticCache = false;             this.reCache = true;             this.mask = null;             this.maskParent = null;             this.filterCache = null;             this.filters = null;             this.hasGlowFilter = false;   ...

来源: Laya_社区 发布时间: 20210615

15. laya.ui.FrameClip [ 63%]

...子对象发生变化,会自动重新缓存,同时也可以手动调用reCache方法更新缓存。 建议把不经常变化的“复杂内容”缓存为静态图像,能极大提高渲染性能。cacheAs有"none","normal"和"bitmap"三个值可选。 默认为"none",不做任何缓存。 ...

来源: laya_api 发布时间: 20170422

16. laya.html.dom.HTMLDivElement_API3.0 [ 63%]

...erialize onAwake onDestroy onDisable onEnable once parentRepaint pivot pos reCache removeChild removeChildAt removeChildByName removeChildren removeInputChild removeSelf render repaint replaceChild runCallLater scale setChildIndex setSelfBounds set_height set_scaleX set_scaleY set_transform set_visi...

来源: Laya3.0_api 发布时间: 20231102

17. laya.physics.PhysicsDebugDraw_API3.0 [ 62%]

...erialize onAwake onDestroy onDisable onEnable once parentRepaint pivot pos reCache removeChild removeChildAt removeChildByName removeChildren removeSelf repaint replaceChild runCallLater scale setChildIndex setGraphics setSelfBounds set_anchorX set_anchorY set_height set_scaleX set_scaleY set_transf...

来源: Laya3.0_api 发布时间: 20231115

18. laya.map.TileAniSprite_API3.0 [ 62%]

...erialize onAwake onDestroy onDisable onEnable once parentRepaint pivot pos reCache removeChild removeChildAt removeChildByName removeChildren removeSelf render repaint replaceChild runCallLater scale setChildIndex setGraphics setSelfBounds setTileTextureSet set_anchorX set_anchorY set_height set_sca...

来源: Laya3.0_api 发布时间: 20231115

19. laya.particle.Particle2D_API3.0 [ 61%]

...ize onAwake onDestroy onDisable onEnable once parentRepaint pivot play pos reCache removeChild removeChildAt removeChildByName removeChildren removeSelf render repaint replaceChild runCallLater scale setChildIndex setGraphics setSelfBounds set_anchorX set_anchorY set_height set_scaleX set_scaleY set...

来源: Laya3.0_api 发布时间: 20231115

20. laya.media.SoundNode_API3.0 [ 61%]

...ize onAwake onDestroy onDisable onEnable once parentRepaint pivot play pos reCache removeChild removeChildAt removeChildByName removeChildren removeSelf render repaint replaceChild runCallLater scale setChildIndex setGraphics setSelfBounds set_anchorX set_anchorY set_height set_scaleX set_scaleY set...

来源: Laya3.0_api 发布时间: 20231115