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...于需要透明通道的iOS平台,还需要对材质设置透明混合`RENDERMODE_TRANSPARENT`。 示例代码如下所示: ```typescript //检测iOS平台 if(Laya.Browser.onIOS){ Laya.loader.load("res/layabox.pvr", Laya.Handler.create(null, function(tex:Laya.Texture2D) { material.albedoTexture ...
来源: Laya2.0_文档 发布时间: 20210714
...EFACE : int = 2[static] 渲染状态_不透明_双面。GlitterMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。GlitterMaterial RENDERMODE_TRANSPARENTDOUBLEFACE : int = 14[static] 渲染状态_透明混合_双面。GlitterMaterial UNICOLOR : int = 3[static] Gli...
来源: laya_api 发布时间: 20170929
...FACE : int = 2[static] 渲染状态_不透明_双面。ParticleMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。ParticleMaterial RENDERMODE_TRANSPARENTDOUBLEFACE : int = 14[static] 渲染状态_透明混合_双面。ParticleMaterial VIEWPORTSCALE : int = 1[stat...
来源: laya_api 发布时间: 20170603
...nt = 2[static] 渲染状态_不透明_双面。ShurikenParticleMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。ShurikenParticleMaterial RENDERMODE_TRANSPARENTDOUBLEFACE : int = 14[static] 渲染状态_透明混合_双面。ShurikenParticleMaterial TINTCOLOR : ...
来源: laya_api 发布时间: 20170929
...E_OPAQUE : int = 0[static] 渲染状态_不透明。PBRSpecularMaterial RENDERMODE_TRANSPARENT : int = 3[static] 渲染状态_透明混合_物理上看似合理的透明。PBRSpecularMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQ...
来源: Laya2.0_api 发布时间: 20190513
...E_OPAQUE : int = 0[static] 渲染状态_不透明。PBRStandardMaterial RENDERMODE_TRANSPARENT : int = 3[static] 渲染状态_透明混合_物理上看似合理的透明。PBRStandardMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQ...
来源: Laya2.0_api 发布时间: 20190513
...OUBLEFACE : int = 2[static] 渲染状态_不透明_双面。PBRMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。PBRMaterial UVAGE : int = 9[static] PBRMaterial UVANIAGE : int = 5[static] PBRMaterial UVMATRIX : int = 8[static] PBRMaterialProperty Detaildiffus...
来源: laya_api 发布时间: 20170929
...FACE : int = 2[static] 渲染状态_不透明_双面。StandardMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。StandardMaterial RENDERMODE_TRANSPARENTDOUBLEFACE : int = 14[static] 渲染状态_透明混合_双面。StandardMaterial SPECULARTEXTURE : int = 3[st...
来源: laya_api 发布时间: 20170929
...LPHATESTVALUE DEBUG RENDERMODE_ADDTIVE RENDERMODE_CUTOUT RENDERMODE_OPAQUE RENDERMODE_TRANSPARENT RENDERQUEUE_ALPHATEST RENDERQUEUE_OPAQUE RENDERQUEUE_TRANSPARENT SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ALBEDOTEXTURE SHADERDEFINE_ALPHATEST SHADERDEFINE_ENABLEVERTEXCOLOR SHADERDEFINE_MAINTEXTURE TILINGO...
来源: Laya3.0_api 发布时间: 20231115
...tely lock name renderQueue url uuid ALPHATESTVALUE DEBUG RENDERMODE_OPAQUE RENDERMODE_TRANSPARENT RENDERQUEUE_ALPHATEST RENDERQUEUE_OPAQUE RENDERQUEUE_TRANSPARENT SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ALPHATEST SHADERDEFINE_MAINTEXTURE Accessors MaterialDefine MaterialProperty _defineDatas alphaTest ...
来源: Laya3.0_api 发布时间: 20231115