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...this.touching[i]) { continue; } let bodyA: RigidBody = this.sensorCollider.owner.getComponent(RigidBody); let bodyB: RigidBody = body.owner.getComponent(RigidBody); let bodyOriA = bodyA.getBody(); let bodyOriB = bodyB.getBody(); let position = bodyOriB.GetPosition(); // let center = bodyOriA.GetPosi...
来源: Laya2.0_示例 发布时间: 20241124
...有能够清除这个节点的纹理 (this.owner as Laya.Sprite).graphics.clear(); var t: Laya.Texture = Laya.loader.getRes("puzzlePic/pi-" +this.levelNum +"-"+this.owner.name.slice(4,1)+ "-2.png"); ...
来源: Laya_社区 发布时间: 20201012
...边形位置点数据): draw() { const pp = this.owner.getComponent(Laya.PolygonCollider).points; let points = this.pointS_to_pointA(pp) let owner: Laya.Sprite = this.owner as Laya.Sprite const ctx = owner.graphics; ...
来源: Laya_社区 发布时间: 20200428
...r: Laya.PhysicsComponent): void { console.log("box2_onTriggerStay " + this.owner.name + " "+ other.owner.name); let b1:Laya.BoundBox = this.box.meshRenderer.boundingBox; let box2:Laya.MeshSprite3D = other.owner as Laya.MeshSprite3D; let b2:Laya.BoundBox = box2.meshRenderer.boundingBox; }获取boundi...
来源: Laya_社区 发布时间: 20181116
...---Script3D中的鼠标事件。如果想要使用鼠标脚本,在脚本owner上还是需要有物理碰撞器。 **Tips**:鼠标脚本依赖射线检测,只不过不用开放者自己手动创建射线了。 **鼠标脚本内容:** > Method `onMouseClick():void` 鼠标点击时执行 `onMou...
来源: Laya2.0_文档 发布时间: 20210715
...ollision:Laya.Collision):void { console.log("碰撞"); if (collision.other.owner === this.sphere){ ((this.owner as Laya.MeshSprite3D).meshRenderer.sharedMaterial as Laya.BlinnPhongMaterial).albedoColor = new Laya.Vector4(0.0, 0.0, 0.0, 1.0); } } 附件 : --> 2019-08-17 添加评论 免费帖 --> 分...
来源: Laya_社区 发布时间: 20190817
...lisionEnter(obj: Laya.Collision) { let node: Laya.MeshSprite3D = obj.other.owner as Laya.MeshSprite3D; let owner: Laya.MeshSprite3D = this.owner as Laya.MeshSprite3D; let position = obj.contacts[0].positionOnA; // 碰撞位置 } onTriggerEnter(obj) 、、如何获取碰撞位置? 2020-04-08 ...
来源: Laya_社区 发布时间: 20200408
.../ onAwake(): void { this.camera = (<Laya.Camera>this.owner); } /** * @inheritDoc */ /*override*/ onUpdate(): void { var elapsedTime: number = Laya.timer.delta; if (!isNaN...
来源: Laya_社区 发布时间: 20200707
...ld, OnDisable则移除, onUpdate里面根据CANNONBody的信息更新(this.owner as Laya.MeshSprite).transfrom.(最好用插值,平滑点,四元数代码就拷贝Laya源码改改.) isKinematic 则根据(this.owner as Laya.MeshSprite).transfrom的位置信息更新CANNONBody 2020-02-26 0 2 分享 微...
来源: Laya_社区 发布时间: 20200217
...ce.mainCamera.viewportPointToRay(this._rayPt, this._ray); let scene = this.owner.scene as Laya.Scene3D; scene.physicsSimulation.rayCast(this._ray, this._raycastHit); console.log(this._raycastHit.succeeded); if(this._raycastHit.succeeded) console.log(this._raycastHit.collider.owner.name); } GameManag...
来源: Laya_社区 发布时间: 20190319