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大约有 14 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0019 秒)

11. laya.maths.Matrix4x4_API3.0 [ 59%]

...eByArray cloneTo decomposeTransRotMatScale decomposeTransRotScale decomposeYawPitchRoll equalsOtherMatrix getForward getInvertFront getTranslationVector identity invert isIdentity normalize setForward setPosition setRotation setTranslationVector transpose billboard createAffineTransformation createF...

来源: Laya3.0_api 发布时间: 20231115

12. laya.d3.math.Matrix4x4_API3.0 [ 58%]

...eByArray cloneTo decomposeTransRotMatScale decomposeTransRotScale decomposeYawPitchRoll equalsOtherMatrix getElementByRowColumn getForward getInvertFront getTranslationVector identity invert isIdentity normalize setElementByRowColumn setForward setPosition setRotation setTranslationVector transpose ...

来源: Laya3.0_api 发布时间: 20231102

13. rigidBody.applyForce 物体不会移动 [ 37%]

... number = 0; private tmp_y: number = 0; private tmp_z: number = 0; private yaw: number = 0; private pitch: number = 0; private animator: Laya.Animator; private point: Laya.Vector2 = new Laya.Vector2(); private _ray: Laya.Ray; private _outHitResult: Laya.HitResult; private text: Laya.Text = new Laya....

来源: Laya_社区 发布时间: 20200917

14. LayaAir3D 坐标系统与矩阵变换 [ 31%]

...转,可以根据各个轴的旋转弧度计算出 //Quaternion.createFromYawPitchRoll(yaw:Number, pitch:Number, roll:Number, out:Quaternion) box.transform.rotation = new Quaternion(x, y, z, w); //设置局部旋转,会使这个方体根据自身坐标系的坐标轴进行旋转 //如果没有进...

来源: Laya_社区 发布时间: 20161223