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Laya_社区(180) Laya2.0_api(33) Laya3.0_文档(7) Laya3.0_api(7) Laya_示例(5) laya_api(4) Laya2.0_文档(4) Laya2.0_示例(1)
...; if (comp != null) { lists.push(comp); } for (var i = 0; i < sprite.numChildren; i++) { let child = sprite.getChildAt(i) as Sprite; this.findCompents(lists, child, componentType); } } //组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake():...
来源: Laya3.0_文档 发布时间: 20251010
...Skin height hideFlags hitArea is3D left mask mouseEnabled mouseX mouseY numChildren parent pivotX pivotY right rotation scaleX scaleY scene scrollRect scrollType skewX skewY stage staticCache texture timer toolTip top transform url vScrollBar vScrollBarSkin viewport visible width x y zOrder Methods ...
来源: Laya3.0_api 发布时间: 20231115
...空sharedCanvas,就直接在子域remove或者destroy掉stage的所有_childs就可以了; 如果子域里的页面有调整页面尺寸,可能就还需要重新设置矩阵什么的,不然点击、滑动等事件会错位,我不太清楚,也没有遇到这种情况。 Max.魚魚魚鱼...
来源: Laya_社区 发布时间: 20180828
...entsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes,...
来源: Laya_社区 发布时间: 20171109
...entsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes,...
来源: Laya_社区 发布时间: 20180202
...n/env node const program = require('commander'); const { fork } = require('child_process'); const path = require('path'); program.parse(process.argv); const projPath = path.join(__dirname, '../'); const layaCompileDir = path.join(projPath, '.laya'); const gulpFilePath = path.join(layaCompileDir, 'co...
来源: Laya_社区 发布时间: 20201223
...entsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes,...
来源: Laya_社区 发布时间: 20180125
...mponent 是ui控件类的基类。 生命周期:preinitialize > createChildren > initialize > 组件构造函数 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是否激活。 Node activeInHierarchy : ...
来源: Laya2.0_api 发布时间: 20190513
...r.getGameObjectData (UnityEngine.GameObject gameObject, .JSONObject parentsChildNodes, Boolean statisticalCount) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, .JSONObject parentsChildNodes, Boolean statisticalCount) LayaExport.DataManager.getGameObjectData (UnityEngine...
来源: Laya_社区 发布时间: 20170428
...le_temp.js echo let gulp = require('gulp')>>compile_temp.js echo let childprocess = require('child_process')>>compile_temp.js echo let defaultTask = "compile">>compile_temp.js echo let gulpFile="%compilejs:\=\\%">>compile_temp.js echo let gulpDir="%gulpjs:\=\\%">>compil...
来源: Laya_社区 发布时间: 20200325