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大约有 1,014 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0044 秒)

201. laya.d3.core.light.AreaLightCom_API3.0 [ 82%]

...ties _extra _singleton color owner runInEditor scriptPath Accessors awaked destroyed enabled hideFlags id intensity lightWorldMatrix lightmapBakedType maxBounces power shadowDepthBias shadowDistance shadowMode shadowNearPlane shadowNormalBias shadowResolution shadowStrength shape size spread Methods...

来源: Laya3.0_api 发布时间: 20231115

202. laya.d3.renderobjs.nativeobj.NativeSkinRenderElementOBJ_API3.0 [ 82%]

...ta _transform skinnedData Methods _addShaderInstance _clearShaderInstance _destroy _render init Constructors constructor new NativeSkinRenderElementOBJ(): NativeSkinRenderElementOBJ Overrides NativeRenderElementOBJ.constructor Defined in laya/d3/RenderObjs/NativeOBJ/NativeSkinRenderElementOBJ.ts:7 R...

来源: Laya3.0_api 发布时间: 20231115

203. laya.resource.HTMLCanvas_API3.0 [ 82%]

...ierarchy Resource HTMLCanvas Index Constructors constructor Properties _id destroyedImmediately lock name url uuid DEBUG Accessors context cpuMemory destroyed gpuMemory height id obsolute referenceCount source width cpuMemory gpuMemory Methods _addReference _clearReference _removeReference _setCPUMe...

来源: Laya3.0_api 发布时间: 20231115

204. 复杂对象性能优化 [ 82%]

...各种子对象,现在场景切换想节省内存,直接调用容器的destroy,然后置空,子对象不再单独处理,是否可行? 2016-11-07 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 1 个回复 cuixueying ...

来源: Laya_社区 发布时间: 20161107

205. laya.d3.physicscannon.shape.CannonSphereColliderShape_API3.0 [ 82%]

...sors localOffset localRotation radius type Methods _setScale clone cloneTo destroy updateLocalTransformations Constructors constructor new CannonSphereColliderShape(radius?: number): CannonSphereColliderShape Overrides CannonColliderShape.constructor Defined in laya/d3/physicsCannon/shape/CannonSphe...

来源: Laya3.0_api 发布时间: 20231102

206. laya.d3.renderobjs.nativeobj.NativeVertexBuffer3D_API3.0 [ 82%]

...fer Accessors bufferUsage canRead instanceBuffer vertexDeclaration Methods destroy getUint8Data orphanStorage serilizeVertexDeclaration setData unbind Constructors constructor new NativeVertexBuffer3D(byteLength: number, bufferUsage: BufferUsage, canRead?: boolean): NativeVertexBuffer3D Overrides Ve...

来源: Laya3.0_api 发布时间: 20231115

207. 同步龙骨插槽动画方案 [ 82%]

...mArmature.getSlotByName(slotName).getMatrix();     }      public destroy() {         this.mArmature.stop();//停止龙骨动画播放         this.mFactory.off(Laya.Event.COMPLETE, this, this.parseComplete);         this.mArmature.removeSelf();//从显示列表...

来源: Laya_社区 发布时间: 20200618

208. ShurikenParticleInstanceSystem内存统计错误 [ 82%]

...rticleInstanceSystem内存统计错误 ShurikenParticleInstanceSystem类的destroy方法里,统计内存的一段代码漏了,导致内存面板显示会不断增长:   // 原始源码 if (this._instanceParticleVertexBuffer) { this._instanceParticleVertexBuffer._byteLength; this._instancePart...

来源: Laya_社区 发布时间: 20230424

209. Dialog销毁问题 [ 82%]

Dialog销毁问题 Dialog用popup弹出后,直接调用destroy会导致背景的遮罩没删除,虽然可以在写代码时避免,但觉得destroy里应该要处理这问题 2018-07-04 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的...

来源: Laya_社区 发布时间: 20180704

210. laya.d3.renderobjs.nativeobj.NativeRenderElementOBJ_API3.0 [ 82%]

...nderShaderData _transform Methods _addShaderInstance _clearShaderInstance _destroy _render init Constructors constructor new NativeRenderElementOBJ(): NativeRenderElementOBJ Defined in laya/d3/RenderObjs/NativeOBJ/NativeRenderElementOBJ.ts:83 Returns NativeRenderElementOBJ Properties _nativeObj _nat...

来源: Laya3.0_api 发布时间: 20231115