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Laya_社区(127) Laya3.0_api(55) Laya2.0_api(31) Laya_示例(21) laya_api(19) Laya2.0_文档(17) Laya3.0_文档(2)
...ial.StandardMaterial; import laya.d3.core.scene.Scene; import laya.d3.math.Quaternion; import laya.d3.math.Vector3; import laya.d3.math.Vector4; import laya.d3.resource.Texture2D; import laya.d3.resource.TextureCube; import laya.d3.resource.models.BaseMesh; import laya.d3.resource.models.Mesh; impor...
来源: Laya_示例 发布时间: 20241125
...ial.StandardMaterial; import laya.d3.core.scene.Scene; import laya.d3.math.Quaternion; import laya.d3.math.Vector3; import laya.d3.math.Vector4; import laya.d3.resource.Texture2D; import laya.d3.resource.TextureCube; import laya.d3.resource.models.BaseMesh; import laya.d3.resource.models.Mesh; impor...
来源: Laya_示例 发布时间: 20241125
... new Laya.Vector3(0.3, 0.3, 0.3); layaMonkey.transform.rotation = new Laya.Quaternion(0.7071068, 0, 0, -0.7071067); layaMonkey.meshRender.material = new Laya.StandardMaterial(); layaMonkey.meshRender.material.diffuseTexture = Laya.Texture2D.load("../../res/threeDimen/ui/button.png"); layaMonkey.mesh...
来源: Laya_社区 发布时间: 20171127
...Returns void Static transformQuat transformQuat(source: Vector3, rotation: Quaternion, out: Vector3): void Defined in laya/maths/Vector3.ts:80 根据四元数旋转三维向量。 Parameters source: Vector3 源三维向量。 rotation: Quaternion 旋转四元数。 out: Vector3 输出三维向量。...
来源: Laya3.0_api 发布时间: 20231115
...Returns void Static transformQuat transformQuat(source: Vector3, rotation: Quaternion, out: Vector3): void Defined in laya/d3/math/Vector3.ts:80 根据四元数旋转三维向量。 Parameters source: Vector3 源三维向量。 rotation: Quaternion 旋转四元数。 out: Vector3 输出三维向量...
来源: Laya3.0_api 发布时间: 20231102
...yEngine.GameObject A_0, g A_1, g A_2, UnityEngine.Vector3 A_3, UnityEngine.Quaternion A_4, UnityEngine.Vector3 A_5, System.String& A_6) (at <83305a103c6a46948a18b7f5a20f00f1>:0) p.a (UnityEngine.GameObject A_0, System.String A_1, g A_2, System.Boolean A_3, System.Boolean A_4, System.Boolea...
来源: Laya_社区 发布时间: 20191209
...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...
来源: Laya_社区 发布时间: 20180202
...yEngine.GameObject A_0, g A_1, g A_2, UnityEngine.Vector3 A_3, UnityEngine.Quaternion A_4, UnityEngine.Vector3 A_5, System.String& A_6) (at <4c85cf47277b4445acd70e744ee59b72>:0) p.a (UnityEngine.GameObject A_0, System.String A_1, g A_2, System.Boolean A_3, System.Boolean A_4, System.Boolea...
来源: Laya_社区 发布时间: 20200109
...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...
来源: Laya_社区 发布时间: 20171109
...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...
来源: Laya_社区 发布时间: 20180125