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大约有 963 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0042 秒)

201. laya.d3.core.particleShuriKen.module.shape.SphereShape [ 87%]

...ect:*):void[override] SphereShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 SphereShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):v...

来源: Laya2.0_api 发布时间: 20190513

202. 碰撞检测 outHitInfo.distance 一直等于 -1 ?(TS代码) [ 87%]

...Laya.RaycastHit; constructor() { super(); this.ray = new Laya.Ray(new Laya.Vector3(0,0,0),new Laya.Vector3(0,-2,0)); this.outHitInfo = new Laya.RaycastHit(); } /*覆写3D组件方法,指3D对象加载组件时执行 *owner:此组件所属的3D对象 */ public _load(owner:Laya.Sprite3D):void{ //...

来源: Laya_社区 发布时间: 20171113

203. laya.d3.core.particleShuriKen.module.shape.HemisphereShape [ 87%]

...*):void[override] HemisphereShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 HemisphereShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBo...

来源: laya_api 发布时间: 20170929

204. laya.d3.core.particleShuriKen.module.shape.HemisphereShape [ 87%]

...*):void[override] HemisphereShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 HemisphereShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBo...

来源: Laya2.0_api 发布时间: 20190513

205. laya.d3.physics.constraints.FixedConstraint_API3.0 [ 87%]

... Defined in laya/components/Component.ts:35 Accessors anchor get anchor(): Vector3 set anchor(value: Vector3): void Inherited from ConstraintComponent.anchor Defined in laya/d3/physics/constraints/ConstraintComponent.ts:168 设置锚点 Returns Vector3 Inherited from ConstraintComponent.anchor Defin...

来源: Laya3.0_api 发布时间: 20231115

206. laya.d3.physics.RaycastVehicle_API3.0 [ 87%]

...physics/RaycastVehicle.ts:21 Methods addWheel addWheel(connectionPointCS0: Vector3, wheelDirectionCS0: Vector3, wheelAxleCS: Vector3, wheelRadius: number, suspensionRestLength: number, suspensionMaxTravel: number, suspensionStiffness: number, suspensionDamping: number, frictionSlip: number, isFrontW...

来源: Laya3.0_api 发布时间: 20231115

207. laya.d3.core.particleShuriKen.module.shape.CircleShape [ 87%]

...ect:*):void[override] CircleShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 CircleShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):v...

来源: laya_api 发布时间: 20170929

208. laya.d3.core.particleShuriKen.module.shape.CircleShape [ 87%]

...ect:*):void[override] CircleShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 CircleShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):v...

来源: Laya2.0_api 发布时间: 20190513

209. 有没有Unity3d的Vector3.Angle(计算两个三维向量之间的角度)这样的方法?或求3D抛物线移动的方法或算法。 [ 87%]

有没有Unity3d的Vector3.Angle(计算两个三维向量之间的角度)这样的方法?或求3D抛物线移动的方法或算法。 有没有Unity3d的Vector3.Angle(计算两个三维向量之间的角度)这样的方法?或求3D抛物线移动的方法或算法。 2017-06-14 添加...

来源: Laya_社区 发布时间: 20170614

210. 天空-天空穹 [ 87%]

...ddChild(new Laya.Camera(0, 0.1, 100)); camera.transform.translate(new Laya.Vector3(0, 0.8, 1.5)); camera.transform.rotate(new Laya.Vector3( -30, 0, 0), true, false); camera.addComponent(CameraMoveScript); camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; var skyDome = new Laya.SkyDome(); camera.sky ...

来源: Laya_示例 发布时间: 20240930