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...s customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize enableFog filters fogColor fogDensity fogEnd fogMode fogRange fogStart globalRotation globalScaleX globalScaleY graphics height hideFlags hitArea iblTex iblTexRGBD is3D lightmaps mask mouseEnabled mouseX mous...
来源: Laya3.0_api 发布时间: 20231115
... dataSource destroyed disabled displayHeight displayWidth displayedInStage drawCallOptimize filters globalRotation globalScaleX globalScaleY graphics gray height hideFlags hitArea is3D itemRender keepStatus left list mask mouseEnabled mouseHandler mouseX mouseY numChildren parent pivotX pivotY rende...
来源: Laya3.0_api 发布时间: 20231115
... dataSource destroyed disabled displayHeight displayWidth displayedInStage drawCallOptimize elasticEnabled filters globalRotation globalScaleX globalScaleY graphics gray hScrollBar hScrollBarSkin height hideFlags hitArea is3D left mask mouseEnabled mouseX mouseY numChildren parent pivotX pivotY righ...
来源: Laya3.0_api 发布时间: 20231115
... dataSource destroyed disabled displayHeight displayWidth displayedInStage drawCallOptimize elasticEnabled filters globalRotation globalScaleX globalScaleY graphics gray hScrollBarSkin height hideFlags hitArea is3D itemRender left length mask mouseEnabled mouseX mouseY numChildren page parent pivotX...
来源: Laya3.0_api 发布时间: 20231115
...分的方便,这就是Instancing。Instancing可以让我们使用一个DrawCall来绘制多个物体,节省每次绘制时CPU->GPU的通信。 5.1.2 enableInstancing开关 enableInstancing:是否启用Instancing。 当启用enableInstancing为true时,Shader启用Instancing功能,当启...
来源: Laya3.0_文档 发布时间: 20241014
...导出为网格模型的精度,精度越高,面数越多,可能造成drawcall越多 GameObject Setting --- 节点设置 Ignore Null Game Objects 导出时忽略空节点,暂不支持节点也记作空节点,如UI等 ,可减少精灵...
来源: Laya_社区 发布时间: 20170428