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大约有 237 项符合查询结果, 库内数据总量为 31,580 项。 (搜索耗时: 0.0061 秒)

211. laya.d3.core.BaseCamera_API3.0 [ 46%]

...hic orthographicVerticalSize parent renderingOrder scene skyRenderer timer transform url Methods _initialize _processActive addAllLayers addChild addChildAt addChildren addComponent addComponentInstance addLayer bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameLoop ...

来源: Laya3.0_api 发布时间: 20231115

212. laya.display.Animation_API3.0 [ 45%]

...scaleY scene scrollRect skewX skewY source stage staticCache texture timer transform url viewport visible width x y zOrder Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance addLabel bubbleEvent callLater clear clearTimer contains customRender destro...

来源: Laya3.0_api 发布时间: 20231115

213. 多种碰撞器形状(TypeScript-3D基础(TS)-LayaAir3D之物理系统) [ 45%]

...ne); //设置材质 cone.meshRenderer.material = mat4; //设置位置 cone.transform.position = new Laya.Vector3(Math.random() * 4 - 2, 10, Math.random() * 4 - 2); var rigidBody:Laya.Rigidbody3D = cone.addComponent(Laya.Rigidbody3D); //创建球型碰撞器 var coneShape:Laya.ConeColliderShape = new...

来源: Laya2.0_文档 发布时间: 20210714

214. 多种碰撞器形状(ActionScript-3D基础(AS3)-LayaAir3D之物理系统) [ 45%]

...ne); //设置材质 cone.meshRenderer.material = mat4; //设置位置 cone.transform.position = new Vector3(Math.random() * 4 - 2, 10, Math.random() * 4 - 2); var rigidBody:Rigidbody3D = cone.addComponent(Rigidbody3D); //创建球型碰撞器 var coneShape:ConeColliderShape = new ConeColliderShape(r...

来源: Laya2.0_文档 发布时间: 20210714

215. laya.d3.core.Sprite3D_API3.0 [ 45%]

...ed displayedInStage hideFlags id is3D layer numChildren parent scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameLoop frameOnce getChildAt g...

来源: Laya3.0_api 发布时间: 20231115

216. 3D性能优化 · LayaAir3.3 · 引擎文档 · LAYABOX [ 44%]

...dMesh = mesh; render.sharedMaterial = this.batchMat; //随机位置 sprite.transform.localPosition = this._getRandomPosition(positionRanvge); //随机一个颜色索引 let colorIndex = Math.floor(Math.random() * this._colorNums); //设置节点的 Laya.ENodeCustomData.custom_0 为对应的颜色索...

来源: Laya3.0_文档 发布时间: 20251010

217. laya.d3.core.light.LightSprite_API3.0 [ 43%]

...ode shadowNearPlane shadowNormalBias shadowResolution shadowStrength timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameLoop frameOnce getChildAt g...

来源: Laya3.0_api 发布时间: 20231115

218. laya.d3.core.light.PointLight_API3.0 [ 42%]

...ode shadowNearPlane shadowNormalBias shadowResolution shadowStrength timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameLoop frameOnce getChildAt g...

来源: Laya3.0_api 发布时间: 20231115

219. laya.d3.core.light.SpotLight_API3.0 [ 42%]

...NearPlane shadowNormalBias shadowResolution shadowStrength spotAngle timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameLoop frameOnce getChildAt g...

来源: Laya3.0_api 发布时间: 20231115

220. laya.d3.core.light.DirectionLight_API3.0 [ 42%]

...dowNormalBias shadowResolution shadowStrength shadowTwoCascadeSplits timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameLoop frameOnce getChildAt g...

来源: Laya3.0_api 发布时间: 20231115