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...mCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CannonColliderShape.needsCustomCollisionCallback Defined in laya/d3/physicsCannon/shape/CannonColliderShape.ts:107 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CannonColliderShape.SHAPEORIE...
来源: Laya3.0_api 发布时间: 20231102
...o) ### 2.缓动类的常用API介绍 #### 2.1 Tween缓动类的常用方法from()与to() 缓动类Tween提供了较多的方法,而我们常用的是两种,分别为`from()`与`to()`方法,这两个方法的参数设置完全一样,但效果有所不同,from是从缓动目标点向初始...
来源: Laya2.0_文档 发布时间: 20210715
...RenderGeometryElement Implementation of IRenderElement._geometry Inherited from RenderElementOBJ._geometry Defined in laya/d3/RenderObjs/RenderObj/RenderElementOBJ.ts:14 _invertFront _invertFront: boolean Implementation of IRenderElement._invertFront Inherited from RenderElementOBJ._invertFront Defi...
来源: Laya3.0_api 发布时间: 20231115
...dEvent destroy duration event hasListener hermiteCurveSplineWeight isCreateFromURL off offAll offAllCaller on once destroyUnusedResources Object literals tween Constructors constructor new AnimationClip2D(): AnimationClip2D Overrides Resource.__constructor Defined in laya/components/AnimationClip2D....
来源: Laya3.0_api 发布时间: 20231115
关于Tween.from()方法的位置问题 想要实现游戏的发牌效果,目前被缓动的对象位于box内,页面总共有10个box。使用loop执行Tween.from()方法,设置了固定的x和y坐标,发现所有的缓动对象都是相对于box的x和y坐标进行缓动的。 我想...
来源: Laya_社区 发布时间: 20180112
...mCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.SHAPEORIENTATION_...
来源: Laya3.0_api 发布时间: 20231115
...mCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.SHAPEORIENTATION_...
来源: Laya3.0_api 发布时间: 20231115
...mCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.SHAPEORIENTATION_...
来源: Laya3.0_api 发布时间: 20231115
...mCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.SHAPEORIENTATION_...
来源: Laya3.0_api 发布时间: 20231115
...o) ### 2.缓动类的常用API介绍 #### 2.1 Tween缓动类的常用方法from()与to() 缓动类Tween提供了较多的方法,而我们常用的是两种,分别为`from()`与`to()`方法,这两个方法的参数设置完全一样,但效果有所不同,from是从缓动目标点向初始...
来源: Laya2.0_文档 发布时间: 20210715