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Laya_社区(2463) Laya2.0_文档(27) Laya3.0_api(15) Laya3.0_文档(12) Laya_示例(5) Laya2.0_api(5) laya_api(1)
...his.lastPosition = new Laya.Vector2(0, 0); this.distance = 0.0; this.disVector1 = new Laya.Vector2(0, 0); this.disVector2 = new Laya.Vector2(0, 0); this.isTwoTouch = false; this.first = true; this.twoFirs...
来源: Laya_社区 发布时间: 20190531
...set_error_internal:56: GLES ctx: 0xdfeb4008, error code:0x501 06-20 19:10:20.035 5371-5400/com.ReleaseTest.Four E/MALI: gles_state_set_error_internal:56: GLES ctx: 0xdfeb4008, error code:0x501 06-20 19:10:20.083 5371-5400/com.ReleaseTest.Four E/MALI: gles_state_set_error_internal:56: GLES ctx: 0xdfe...
来源: Laya_社区 发布时间: 20170620
... = u_OutlineColor.rgb * u_OutlineLightness; gl_FragColor = vec4(finalColor,0.0); } ``` ##### 第二个Pass使用的着色器: 顶点着色器 `outline02.vs` 代码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; attribute vec2 a_Texcoord0; uniform mat4 u_MvpMatrix; uniform mat...
来源: Laya2.0_文档 发布时间: 20210715
... 调试发现有报错(但是音乐也能正常播放) 12-26 14:27:10.053 1552-1616/com.mylafe.game.handsomecat E/LayaBox: >>>>>>>>>>>>>>>>>>>>>>>>>>>>className:layaair.game.utility.LayaAudioMusic,methodName...
来源: Laya_社区 发布时间: 20191226
...le.log(this.monster_character.transform.position); //this.animator.speed = 0.0; let keyW = Laya.KeyBoardManager.hasKeyDown(87); let keyS = Laya.KeyBoardManager.hasKeyDown(83); let keyA = Laya.KeyBoardManager.hasKeyDown(65); let keyD = Laya.KeyBoardManager.hasKeyDown(68); let keyShift = Laya.KeyBoard...
来源: Laya_社区 发布时间: 20200917
...read property 'btCollisionObject' of undefined 【带附件】 使用Laya2.0.0beta5.1 发布官方示例 真机报错 window is not defined ide 2.4 layaair2-cmd 编译报错 本地调试加载本地图片都报错 自定义场景类导出layaMaxUI.ts有前缀导致报错 启动引擎报错 mPlugin.g...
来源: Laya_社区 发布时间: 20190716
...emp\zZQHoe\ [2023-06-20 18:19:19.020] [resource_tool] [info] tool version: 0.0.16 [2023-06-20 18:19:19.021] [resource_tool] [info] Autodesk FBX SDK version 2020.3.1 Release (325fc9c4c) [2023-06-20 18:19:19.032] [resource_tool] [info] Application Directory: C:\Program Files\LayaAirIDE3\resources\node...
来源: Laya_社区 发布时间: 20230621
... = u_OutlineColor.rgb * u_OutlineLightness; gl_FragColor = vec4(finalColor,0.0); } ``` ##### 第二个Pass使用的着色器: 顶点着色器 `outline02.vs` 代码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; attribute vec2 a_Texcoord0; uniform mat4 u_MvpMatrix; uniform mat...
来源: Laya2.0_文档 发布时间: 20210715
... number 过渡时间,该值为当前动画状态的归一化时间,值在0.0~1.0之间。 Default value layerIndex: number = 0 层索引。 Default value normalizedTime: number = Number.NEGATIVE_INFINITY 归一化的播放起始时间。 Returns boolean destroy destroy(): void Inherited from Compo...
来源: Laya3.0_api 发布时间: 20231115
...RDecodeValues defaultTextureHDRDecodeValues: Vector4 = new Vector4(1.0,1.0,0.0,0.0) Defined in laya/d3/core/reflectionProbe/ReflectionProbe.ts:28 默认解码数据 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:645 ...
来源: Laya3.0_api 发布时间: 20231102