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Laya3.0_api(133) Laya2.0_api(68) laya_api(50) Laya_社区(50) Laya3.0_文档(12) Laya2.0_文档(3) Laya2.0_示例(2) Laya_示例(1)
...ference _removeReference _setCPUMemory _setCreateURL _setGPUMemory destroy event gpuCompressFormat hasListener isCreateFromURL off offAll offAllCaller on once setDDSData setImageData setKTXData setPixelsData updateSubPixelsData destroyUnusedResources Constructors constructor new TextureCube(size: nu...
来源: Laya3.0_api 发布时间: 20231115
...什么mc取得的时候有时候mc.getBounds().width;有值有时候是0 Event.LOADED事件后输出宽度有时候还是0有时候却有值。这个是为什么呢?已经是在loaded事件以后的输出了。 附件 : --> 2016-12-27 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找...
来源: Laya_社区 发布时间: 20161227
...ference _removeReference _setCPUMemory _setCreateURL _setGPUMemory destroy event gpuCompressFormat hasListener isCreateFromURL off offAll offAllCaller on once setImageData setPixlesData setSubPixelsData destroyUnusedResources Constructors constructor new Texture2DArray(width: number, height: number,...
来源: Laya3.0_api 发布时间: 20231115
...oneSlotArray boneSlotDic deformAniArr destroyedImmediately drawOrderAniArr eventAniArr ikArr isParseFail lock mBoneArr mRootBone name pathArr rate skinDataArray skinDic skinSlotDisplayDataArr srcBoneMatrixArr subTextureDic tfArr url uuid yReverseMatrix DEBUG interpolation Accessors cpuMemory destroy...
来源: Laya3.0_api 发布时间: 20231115
...l Classes | Index | Frames No Frames BaseSceneProperties | Methods | Events | Constants Packagelaya.d3.core.sceneClasspublic class BaseSceneInheritanceBaseScene Sprite Node EventDispatcher ObjectImplements ISubmitSubclasses Scene, VRScene BaseScene 类用于实现场景的父类。 Public Pr...
来源: laya_api 发布时间: 20170422
... })); } //每次鼠标点下屏幕后,会创建一个特效 mouseDown(e: Event): void { var particle = Particle3D.Create(this.filePath); this.owner.addChild(particle); } //鼠标抬起后,会释放对象池 mouseUp(e: Event): void { Particle3D.ClearPool(this.filePath); } } Copyright ©Layabox 20...
来源: Laya3.0_文档 发布时间: 20251010
... })); } //每次鼠标点下屏幕后,会创建一个特效 mouseDown(e: Event): void { var particle = Particle3D.Create(this.filePath); this.owner.addChild(particle); } //鼠标抬起后,会释放对象池 mouseUp(e: Event): void { Particle3D.ClearPool(this.filePath); } } Copyright ©Layabox 20...
来源: Laya3.0_文档 发布时间: 20250104
... _removeReference _setCPUMemory _setCreateURL _setGPUMemory _start destroy event getData gpuCompressFormat hasListener isCreateFromURL off offAll offAllCaller on once recreate clearPool createFromPool destroyUnusedResources recoverToPool Constructors constructor new RenderTexture(width: number, heig...
来源: Laya3.0_api 发布时间: 20231102
... _removeReference _setCPUMemory _setCreateURL _setGPUMemory _start destroy event getData gpuCompressFormat hasListener isCreateFromURL off offAll offAllCaller on once recreate clearPool configRenderContextInstance createFromPool destroyUnusedResources recoverToPool Constructors constructor new Rende...
来源: Laya3.0_api 发布时间: 20231115
... _removeReference _setCPUMemory _setCreateURL _setGPUMemory _start destroy event getData gpuCompressFormat hasListener isCreateFromURL off offAll offAllCaller on once recreate clearPool createFromPool destroyUnusedResources recoverToPool Constructors constructor new RenderTextureCube(size: number, c...
来源: Laya3.0_api 发布时间: 20231102