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分享一个node脚本用于自动生成3d资源释放列表的json文件 /** * @description 用于将resource转换成json格式 * * @param filePath //目标路径 默认为/(当前目录) * @param outPath //生成的json文件存放目录 默认为/(当前目录) * * @example node res2json * @exa...
来源: Laya_社区 发布时间: 20180126
...a.uiClasspublic class ColorPickerInheritanceColorPicker UIComponent Sprite Node EventDispatcher Object ColorPicker 组件将显示包含多个颜色样本的列表,用户可以从中选择颜色。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined...
来源: Laya2.0_api 发布时间: 20190513
...OS 6.5上运行出错 layacmd publish -o cc -n output argv: [ '/data/tools/node-v8.9.0-linux-x64/bin/node', '/data/tools/node-v8.9.0-linux-x64/lib/node_modules/layacmd/ProjectExportTools/LayaAirCmdTool.max.js', '/data/ebuild/gongdou/gongdouH5/laya/.laya', 'clear=true', 'releasemode=normal', 'exportU...
来源: Laya_社区 发布时间: 20171211
...aleOffset material materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyReflection _cloneTo _initialize _setOwner destroy getMesh hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender o...
来源: Laya3.0_api 发布时间: 20231115
...RateArray material materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyReflection _cloneTo _initialize _restorRenderNode _setOwner addList destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRe...
来源: Laya3.0_api 发布时间: 20231115
... Packagelaya.uiClasspublic class ImageInheritanceImage UIComponent Sprite Node EventDispatcher ObjectSubclasses AdvImage Image 类是用于表示位图图像或绘制图形的显示对象。 Image和Clip组件是唯一支持异步加载的两个组件,比如img.skin = "abc/xxx.png",其他UI组...
来源: Laya2.0_api 发布时间: 20190513
...sh particleSystem ratioIgnor receiveShadow reflectionMode renderMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyReflection _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart on...
来源: Laya3.0_api 发布时间: 20231115
...RateArray material materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyReflection _batchOneRender _clear _cloneTo _initialize _removeOneRender _restorRenderNode _setOwner _updateOneRender addList destroy hasHideFlag onAdded o...
来源: Laya3.0_api 发布时间: 20231115
...ent(WebglRaycaster) as WebglRaycaster; 3,需要点击的3D物体, node.addComponent(MeshCollider); webglRaycaster.SetMeshCastLayer(node); node.on(Event.CLICK,this, onNodeClickedHandler); 4,方法: private function onNodeClickedHandler(source:Sprite3D):void { ...
来源: Laya_社区 发布时间: 20170516
...reflectionIntensity reflectionTexture type Methods _VolumeChange _addRenderNode _initialize _motionInVolume _reCaculateBoundBox _removeRenderNode _setOwner applyReflectionShaderData destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart...
来源: Laya3.0_api 发布时间: 20231115