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Laya_社区(111) Laya3.0_api(97) Laya3.0_文档(49) Laya_示例(40) Laya2.0_文档(16) Laya2.0_api(9) laya_api(3)
...OFFSET: number = 200; private Y_OFFSET: number = 80; private skins: any[]; constructor() { super(); } // 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this.skins = ["resources/res/ui/radioButton (1).png", "resources/res/ui/radio...
来源: Laya3.0_文档 发布时间: 20251016
... : Laya.Sprite3D; @property({ type: Laya.Scene3D }) scene3d: Laya.Scene3D; constructor() { super(); } /** * 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次 */ onAwake(): void { //小游戏加载分包 Laya.loader.loadPackage("sub1", this.printProgr...
来源: Laya3.0_文档 发布时间: 20251010
...层等) 本类就是层级类 author ... Hierarchy Sprite MapLayer Index Constructors constructor Properties _extra _ownGraphics _scene _skinBaseUrl _url autoSize hitTestPrior layerName mouseThrough name tag tarLayer drawtocanvCtx Accessors _isHeightSet _isWidthSet active activeInHierarchy alpha a...
来源: Laya3.0_api 发布时间: 20231115
...Laya.Sprite; @property({ type: Laya.Sprite }) public sprite2: Laya.Sprite; constructor() { super(); } /** * 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次 */ onAwake(): void { this.sprite2.on(Laya.Event.MOUSE_DOWN, this, this.test2);//设置监听...
来源: Laya3.0_文档 发布时间: 20251010
...启,或者通过IDE设置打开 Hierarchy Sprite PhysicsDebugDraw Index Constructors constructor Properties _extra _ownGraphics _scene _skinBaseUrl _url autoSize hitTestPrior mouseThrough name tag drawtocanvCtx Accessors _isHeightSet _isWidthSet active activeInHierarchy alpha anchorX anchorY blend...
来源: Laya3.0_api 发布时间: 20231115
... private _shurikenParticleSystem: Array<ShurikenParticleSystem>= []; constructor() { super(); } //通过传入粒子特效的路径,创建一个粒子特效,从对象池里拿一个 static Create(path: string): Particle3D { var ret:Particle3D = Pool.getInstance().getItemByClass("Particle3D...
来源: Laya3.0_文档 发布时间: 20251010
... private _shurikenParticleSystem: Array<ShurikenParticleSystem>= []; constructor() { super(); } //通过传入粒子特效的路径,创建一个粒子特效,从对象池里拿一个 static Create(path: string): Particle3D { var ret:Particle3D = Pool.getInstance().getItemByClass("Particle3D...
来源: Laya3.0_文档 发布时间: 20250104
... */ private _text: Laya.Text; /**盒子等级 */ private _level: number; constructor() { super(); } //组件被启用后执行 onEnable(): void { this._level = Math.round(Math.random() * 5) + 1; this._text = this.owner.getChildByName("levelTxt") as Laya.Text; this._text.text = this._level + ""; } //...
来源: Laya3.0_文档 发布时间: 20251010
... Box = laya.ui.Box; import Label = laya.ui.Label; class Item extends Box { constructor() { this.graphics.drawRect(0, 0, 100, 20, null, "#ff0000"); var label: Label = new Label(); label.text = "100000"; label.name = "label";//设置 label 的name属性值。 label.size(100, 20); this.addChild(label);...
来源: Laya3.0_api 发布时间: 20231115
...cle2D Particle2D 类是2D粒子播放类 Hierarchy Sprite Particle2D Index Constructors constructor Properties _extra _ownGraphics _scene _skinBaseUrl _url autoPlay autoSize hitTestPrior mouseThrough name tag drawtocanvCtx Accessors _isHeightSet _isWidthSet active activeInHierarchy alpha anchorX anc...
来源: Laya3.0_api 发布时间: 20231115