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Laya3.0_api(154) Laya_社区(146) laya_api(106) Laya2.0_api(97) Laya2.0_文档(17) Laya3.0_文档(8) Laya2.0_示例(4) Laya_示例(3)
... (index > 5) index = 5; this.setCurPage(index) } public onMouse(e: Laya.Event, index: number): void { if (e.type == Laya.Event.MOUSE_DOWN) { this.m_downValue = this.list_rule.scrollBar.value; } else if (e.type == Laya.Event.MOUSE_UP || e.type == Laya.Event.MOUSE_OUT) { if (this.m_downValue > -...
来源: Laya_社区 发布时间: 20170215
...onLoaded2 (main.min.js:1) at e.run (laya.core.min.js:1) at e.i.event (laya.core.min.js:1) at e.n._endLoad (laya.core.min.js:6) at e (laya.core.min.js:6) at e.<anonymous> (laya.core.min.js:6) at e.runWith (laya.core.min.js:1) at e.i.event (laya.core.min...
来源: Laya_社区 发布时间: 20180412
...All Classes | Index | Frames No Frames GlitterProperties | Methods | Events | Constants Packagelaya.d3.core.glitterClasspublic class GlitterInheritanceGlitter RenderableSprite3D Sprite3D ComponentNode Node EventDispatcher Object Glitter 类用于创建闪光。 Public Properties Hide Inherit...
来源: laya_api 发布时间: 20170929
... Classes | Index | Frames No Frames Particle3DProperties | Methods | Events | Constants Packagelaya.d3.core.particleClasspublic class Particle3DInheritanceParticle3D RenderableSprite3D Sprite3D Node EventDispatcher Object Particle3D 3D粒子。 Public Properties Hide Inherited Public Propert...
来源: laya_api 发布时间: 20170603
...Child(this.mapDiv); // 适应窗口尺寸 this.refit(); Laya.stage.on(Laya.Event.RESIZE, this, this.refit); // 初始化地图 this.map = new this.BMap.Map(this.mapDiv); // 禁用部分交互 //this.map.disableDragging(); this.map.disableKeyboard(); this.map.disableScrollWheelZoom(); this.map.disabl...
来源: Laya3.0_文档 发布时间: 20241014
...hild(this.mapDiv); // 适应窗口尺寸 this.refit(); Laya.stage.on(Laya.Event.RESIZE, this, this.refit); // 初始化地图 this.map = new this.BMap.Map(this.mapDiv); // 禁用部分交互 //this.map.disableDragging(); this.map.disableKeyboard(); this.map.disableScrollWheelZoom(); this.map.disa...
来源: Laya2.0_文档 发布时间: 20210714
...ve addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameLoop frameOnce getChildAt getChildByName getChildIndex getComponent getComponents hasHideFlag hasListener isAncestorOf off offAll offAllCaller on on...
来源: Laya3.0_api 发布时间: 20231115
...ve addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event frameLoop frameOnce getChildAt getChildByName getChildIndex getComponent getComponents hasHideFlag hasListener isAncestorOf off offAll offAllCaller on on...
来源: Laya3.0_api 发布时间: 20231115
...?在事件中用什么方法指向image本身。as3中是侦听器接受event事件,然后用event.targe指向。layaair折腾半天,搞不明白image组件,sprite.loadImage,Laya.loader.load如果用for循环操作,响应事件中用什么方法指向事件的发起对象?原来用e.ta...
来源: Laya_社区 发布时间: 20161023
...示ExpandPage界面)package game { import laya.display.Sprite; import laya.events.Event; public class Btn { private var _owner:Sprite; private var _isScal:Boolean; public function Btn() { trace("btn的附加类已经开始执行"); } //设置owner函数,可以直接获取到Button组件的实例 p...
来源: Laya_社区 发布时间: 20161014