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Laya_社区(250) Laya_示例(61) Laya3.0_api(39) Laya2.0_文档(33) Laya2.0_api(28) Laya2.0_示例(25) laya_api(21) Laya3.0_文档(16)
...ames No Frames Matrix4x4Properties | Methods | Constants Packagelaya.d3.mathClasspublic class Matrix4x4InheritanceMatrix4x4 ObjectImplements laya.d3.core.IClone Matrix4x4 类用于创建4x4矩阵。 Public Properties PropertyDefined By elements : Float32Array矩阵元素数组Matrix4x4Public ...
来源: laya_api 发布时间: 20170929
...; var cellZ = this.terrainSprite.depth / this.aStarMap.height; var gridX = Math.floor((x - minX) / cellX); var gridZ = Math.floor((z - minZ) / cellZ); var boundWidth = this.aStarMap.width - 1; var boundHeight = this.aStarMap.height - 1; (gridX > boundWidth) && (gridX = boundWidth); (gridZ > boundHei...
来源: Laya2.0_文档 发布时间: 20210714
...material.StandardMaterial; import laya.d3.core.scene.Scene; import laya.d3.math.Quaternion; import laya.d3.math.Vector3; import laya.d3.math.Vector4; import laya.d3.resource.Texture2D; import laya.d3.resource.TextureCube; import laya.d3.resource.models.Mesh; import laya.d3.resource.models.SkyBox; im...
来源: Laya_示例 发布时间: 20240930
...llLights[i]; for (let layer = 0; layer < 32; ++layer) { let layerMask = Math.pow(2,layer); light.active = (camera.cullingMask & layerMask) && (light.cullingMask & layerMask); if (light.active) { break; } } } scene._prepareSceneToRender(); //灯光处理结束 麒麟子添加 } } p...
来源: Laya_社区 发布时间: 20200110
...; var cellZ = this.terrainSprite.depth / this.aStarMap.height; var gridX = Math.floor((x - minX) / cellX); var gridZ = Math.floor((z - minZ) / cellZ); var boundWidth = this.aStarMap.width - 1; var boundHeight = this.aStarMap.height - 1; (gridX > boundWidth) && (gridX = boundWidth); (gridZ > boundHei...
来源: Laya2.0_文档 发布时间: 20210715
...= i; } function GetRandomNum(Min, Max) { var Range = Max - Min; var Rand = Math.random(); return (Min + Math.round(Rand * Range)); } // 开始游戏 function gameStart() { if (!gameStatue) { gameStatue = true; //初始化随机下标数组 g_list_C.sort(function() { return 0.5 - Math.random() }) var...
来源: Laya_社区 发布时间: 20160623
... var cellZ:Number = terrainSprite.depth / aStarMap.height; var gridX:int = Math.floor((x - minX) / cellX); var gridZ:int = Math.floor((z - minZ) / cellZ); var boundWidth:int = aStarMap.width - 1; var boundHeight:int = aStarMap.height - 1; (gridX > boundWidth) && (gridX = boundWidth); (gridZ > boundH...
来源: Laya2.0_文档 发布时间: 20210714
...points[1].stageX; let dy = points[0].stageY - points[1].stageY; distance = Math.sqrt(dx * dx + dy * dy); } return distance; } } new Interaction_Scale();module laya { import Sprite = Laya.Sprite; import Stage = Laya.Stage; import Event = Laya.Event; import Browser = Laya.Browser; import WebGL = Laya....
来源: Laya2.0_示例 发布时间: 20240930
...] = []; for (let iRows = 1; iRows < this.intRows; iRows++) { let iNum = Math.round(Math.random() * this.intMaxLove); let imgSrc = "comp/heart"+iNum+".png"; let imgLove = new Image(imgSrc); console.log("imgLove ==="+imgLove); console.log("imgSrc === "+ imgSrc); //imgLove.pos(iRows*this._x + 120 , ...
来源: Laya_社区 发布时间: 20190625
...hics.IndexBuffer3D; import laya.d3.graphics.VertexBuffer3D; import laya.d3.math.Quaternion; import laya.d3.math.Vector3; import laya.d3.math.Vector4; import laya.d3.resource.Texture2D; import laya.d3.resource.models.BoxMesh; import laya.d3.resource.models.CapsuleMesh; import laya.d3.resource.models....
来源: Laya_示例 发布时间: 20240930