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大约有 664 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0065 秒)

261. Laya api 中可能的bug [官方来看] [ 81%]

...r.call(this,context,x,y); this._childs=childs; }2.core中Sprite的zorder的set方法中 有一行代码有疑似bug,麻烦官方帮忙确认 /**z排序,更改此值,则会按照值的大小对同一容器的所有对象重新排序。值越大,越靠上。默认为0,则根据添加顺序...

来源: Laya_社区 发布时间: 20180412

262. laya.d3.renderobjs.nativeobj.NativeTransform3D_API3.0 [ 81%]

...oGlobal lookAt objLookat off offAll offAllCaller on once rotate rotationTo setWorldLossyScale toDir toLocalNormal translate Constructors constructor new NativeTransform3D(owner: Sprite3D): NativeTransform3D Overrides Transform3D.__constructor Defined in laya/d3/RenderObjs/NativeOBJ/NativeTransform3D...

来源: Laya3.0_api 发布时间: 20231115

263. 分享:图集资源做位图文本的工具类(知道fontclip组件的可以略过了,之前一直没注意到这个组件) [ 81%]

... this._align = align; this._padding = padding; } /** * 字间距 */ public set padding(v: number){ if(v === this._padding){return;} this._padding = v; if(this.text){ this.createFnt(this.text); } } public get padding(): number{ return this._padding; } /** * 文本内容 */ public set text(v: string) ...

来源: Laya_社区 发布时间: 20180302

264. laya.d3.core.MeshFilter_API3.0 [ 81%]

...sors awaked destroyed enabled hideFlags id sharedMesh Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new MeshFilter(): MeshFilter Overrides Component.constructor De...

来源: Laya3.0_api 发布时间: 20231115

265. laya.d3.component.LODGroup_API3.0 [ 81%]

...ed bounds destroyed enabled hideFlags id lods nowRate Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDisable onEnable onLateUpdate onPostRender onReset onStart onUpdate Constructors constructor new LODGroup(): LODGroup Overrides Component.constructor Defined in laya/d3/component...

来源: Laya3.0_api 发布时间: 20231115

266. 简单粒子效果,发布成单机版apk在移动端安装运行,结果显示不出来 [ 81%]

...就是: Laya.loader.load("SnowParticle.part", Handler.create(this, onAssetsLoaded), null, Loader.JSON);           public function onAssetsLoaded(settings:ParticleSetting):void         {             sp = new Particle2D(settings);             sp.emitter.start();    ...

来源: Laya_社区 发布时间: 20170522

267. laya.d3.physics.shape.CylinderColliderShape_API3.0 [ 80%]

...ION_UPX SHAPEORIENTATION_UPY SHAPEORIENTATION_UPZ Accessors height localOffset localRotation orientation radius type Methods clone cloneTo destroy updateLocalTransformations Constructors constructor new CylinderColliderShape(radius?: number, height?: number, orientation?: number): CylinderColliderSh...

来源: Laya3.0_api 发布时间: 20231115

268. laya.d3.physics.shape.CapsuleColliderShape_API3.0 [ 80%]

...ION_UPX SHAPEORIENTATION_UPY SHAPEORIENTATION_UPZ Accessors length localOffset localRotation orientation radius type Methods clone cloneTo destroy updateLocalTransformations Constructors constructor new CapsuleColliderShape(radius?: number, length?: number, orientation?: number): CapsuleColliderShap...

来源: Laya3.0_api 发布时间: 20231115

269. laya.d3.physics.shape.ConeColliderShape_API3.0 [ 80%]

...ION_UPX SHAPEORIENTATION_UPY SHAPEORIENTATION_UPZ Accessors height localOffset localRotation orientation radius type Methods clone cloneTo destroy updateLocalTransformations Constructors constructor new ConeColliderShape(radius?: number, height?: number, orientation?: number): ConeColliderShape Over...

来源: Laya3.0_api 发布时间: 20231115

270. laya.ui.UIComponent [ 80%]

...e(如果父节点手动设置为false,则不会更改)。 Sprite mouseThrough : Boolean = false 鼠标事件与此对象的碰撞检测是否可穿透。碰撞检测发生在鼠标事件的捕获阶段,此阶段引擎会从stage开始递归检测stage及其子对象,直到找到命中的...

来源: Laya2.0_api 发布时间: 20190513