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Laya_社区(167) Laya3.0_api(79) Laya2.0_api(73) Laya2.0_文档(58) Laya_示例(28) laya_api(14) Laya3.0_文档(13) Laya2.0_示例(5)
...erableMap: Map>, skeletonMap: Map) { var animator: Animator = animatorRoot.addComponent(Animator); // animator 添加 渲染节点 队列 renderableMap.forEach(renderableArray => { //@ts-ignore animator._renderableSprites.push(...renderableArray); }); // 添加 animator clip // 在 Unity 中使用...
来源: Laya2.0_文档 发布时间: 20210715
...y(); const rigidBody: Laya.Rigidbody3D = this.basketball.addComponent(Laya.Rigidbody3D); const sphereShape: Laya.SphereColliderShape = new Laya.SphereColliderShape(0.3); rigidBody.colliderShape = sphereShape; rigidBody.mass = 10...
来源: Laya_社区 发布时间: 20230220
...D; var skinAni: Laya.SkinAnimations = meshSprite3D.addComponent(Laya.SkinAnimations) as Laya.SkinAnimations; skinAni.templet = Laya.AnimationTemplet.load(this.skinAniUrl[0]); skinAni.player.play(); } ...
来源: Laya_社区 发布时间: 20180724
... camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); camera.addComponent(CameraMoveScript); var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(1, 1, 1); directionLight.direction = new Laya.Vector3(1, -1, 0); var dude = scene.addChil...
来源: Laya_示例 发布时间: 20251209
...raRenderData addAllLayers addChild addChildAt addChildren addCommandBuffer addComponent addComponentInstance addLayer bubbleEvent callLater clearTimer clone contains convertScreenCoordToOrthographicCoord destroy destroyChildren event frameLoop frameOnce getChildAt getChildByName getChildIndex getCom...
来源: Laya3.0_api 发布时间: 20231115
....rotate(new Laya.Vector3( -15, 0, 0), true, false); camera.addComponent(CameraMoveScript); //添加光照 var directionLight= new Laya.DirectionLight(); this.scene.addChild(directionLight); direct...
来源: Laya_社区 发布时间: 20190509
...et sprite = ownerSprite.addChild(new Laya.Sprite3D()); let filter = sprite.addComponent(Laya.MeshFilter); let render = sprite.addComponent(Laya.MeshRenderer); // 设置相同的材质与网格 filter.sharedMesh = mesh; render.sharedMaterial = this.batchMat; //随机位置 sprite.transform.localPosit...
来源: Laya3.0_文档 发布时间: 20251010
...raRenderData addAllLayers addChild addChildAt addChildren addCommandBuffer addComponent addComponentInstance addLayer bubbleEvent callLater clearTimer clone contains convertScreenCoordToOrthographicCoord destroy destroyChildren event frameLoop frameOnce getChildAt getChildByName getChildIndex getCom...
来源: Laya3.0_api 发布时间: 20231115
...内容的基类。 通过代码也可以添加组件,需要物体使用addComponent方法 //添加Rigidbody3D组件 let rigidBody = this.layaMonkeyParent.addComponent(Laya.Rigidbody3D) as Laya.Rigidbody3D; //创建盒子形状碰撞器 var boxShape = new Laya.BoxColliderShape(1, 1, 1); //设置盒...
来源: Laya3.0_文档 发布时间: 20251010
...ble(): void { // 添加2D线渲染器组件 this.line2DRender = this.owner.addComponent(Laya.Line2DRender); // 设置线的宽度 this.line2DRender.lineWidth = 5; } // 鼠标按下时开始绘制 onMouseDown(evt: Laya.Event): void { this.isDrawing = true; // 记录起始点 this.lastMousePos[0] = ev...
来源: Laya3.0_文档 发布时间: 20251010