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Laya_社区(300) Laya2.0_文档(87) Laya3.0_api(52) Laya_示例(31) Laya3.0_文档(28) Laya2.0_api(17) laya_api(14)
...imen/staticModel/grid/plane.lh")); //地面接收阴影 grid.getChildAt(0).meshRender.receiveShadow = true; var staticLayaMonkey = scene.addChild(new Laya.MeshSprite3D(Laya.Mesh.load("../../res/threeDimen/skinModel/LayaMonkey/Assets/LayaMonkey/LayaMonkey-LayaMonkey.lm"))); staticLayaMonkey.meshRende...
来源: Laya_示例 发布时间: 20250222
...ed All Inherited Externals Only exported Menu Globals "laya/ani/bone/canvasmesh/SkinMeshForGraphic" SkinMeshForGraphic Class SkinMeshForGraphic Laya Hierarchy MeshData SkinMeshForGraphic Index Constructors constructor Properties canvasPadding indexes texture transform useUvTransform uvTransform uvs ...
来源: Laya3.0_api 发布时间: 20231115
js中使用sharedMesh报错 我参照示例里面想给自己导入的3D模型添加控制器来增加点击事件,但是现在到这一步试运行就报错了。 代码: //仓库原型 warehouse1 = Laya.MeshSprite3D.load("model/warehouse/1.lh"); scene.addChild(warehouse1); warehouse1.transfor...
来源: Laya_社区 发布时间: 20171219
...9 17:27 只能添加,不能替换么?用这种形式。。。。skinnedMesh.meshFilter.sharedMesh = Laya.Mesh.load( zhoujianhua0591 • 2018-02-09 17:28 var skinnedMesh:Laya.SkinnedMeshSprite3D = this.role3d.getChildAt(0).getChildAt(0) as Laya.SkinnedMeshSprite3D; skinnedMesh.meshFilter.sharedMe...
来源: Laya_社区 发布时间: 20180209
... ambient, 1.0); } `; var attributeMap:object = { "a_Position":Laya.VertexMesh.MESH_POSITION0, "a_Normal":Laya.VertexMesh.MESH_NORMAL0, "a_Textcoord":Laya.VertexMesh.MESH_TEXTURECOORDINATE0 }; var uniformMap:object = { "u_WorldMat":Shader3D.PERIOD_SPRITE, 'u_MvpMatrix': Shader3D.PERIOD_SPRITE, 'u...
来源: Laya_社区 发布时间: 20190923
...seRender Init Returns void Static changeVertexDefine changeVertexDefine(oldMesh: Mesh, mesh: Mesh, defineDatas: ShaderData): void Inherited from PixelLineRenderer.changeVertexDefine Defined in laya/d3/core/render/BaseRender.ts:103 Parameters oldMesh: Mesh mesh: Mesh defineDatas: ShaderData Returns v...
来源: Laya3.0_api 发布时间: 20231115
...seRender Init Returns void Static changeVertexDefine changeVertexDefine(oldMesh: Mesh, mesh: Mesh, defineDatas: ShaderData): void Inherited from PixelLineRenderer.changeVertexDefine Defined in laya/d3/core/render/BaseRender.ts:103 Parameters oldMesh: Mesh mesh: Mesh defineDatas: ShaderData Returns v...
来源: Laya3.0_api 发布时间: 20231115
...seRender Init Returns void Static changeVertexDefine changeVertexDefine(oldMesh: Mesh, mesh: Mesh, defineDatas: ShaderData): void Inherited from PixelLineRenderer.changeVertexDefine Defined in laya/d3/core/render/BaseRender.ts:103 Parameters oldMesh: Mesh mesh: Mesh defineDatas: ShaderData Returns v...
来源: Laya3.0_api 发布时间: 20231115
...是因为 场景中包含了 使用 PBRSpecularMaterial 材质的 静态mesh, 把 PBRSpecularMaterial 用 BlinnPhongMaterial 替换; 或者运行时,在 该mesh 加入 显示树之前 用代码强行把 PBRSpecularMaterial 换成 BlinnPhongMaterial 就可以避免崩溃; ***************...
来源: Laya_社区 发布时间: 20190621
...rence not set to an instance of an object LayaExport.DataManager.getSkinnedMeshRendererComponentData (UnityEngine.GameObject gameObject, .JSONObject customProps) LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quater...
来源: Laya_社区 发布时间: 20171129