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...nt = Laya.Event; import Browser = Laya.Browser; import WebGL = Laya.WebGL; export class Interaction_Rotate { private sp: Sprite; private preRadian: number = 0; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, WebGL); Laya.stage.alignV = S...
来源: Laya2.0_示例 发布时间: 20260824
...dler = Laya.Handler; import Tween = Laya.Tween; import WebGL = Laya.WebGL; export class Interaction_Hold { private HOLD_TRIGGER_TIME: number = 1000; private apePath: string = "../../res/apes/monkey2.png"; //触发hold事件时间为1秒 private ape: Sprite; private isApeHold: Boolean; constructor() ...
来源: Laya_示例 发布时间: 20260824
...rt Stat = Laya.Stat; import Tween = Laya.Tween; import WebGL = Laya.WebGL; export class Skeleton_SpineEvent { private mAniPath:string; private mStartX:number = 400; private mStartY:number = 500; private mFactory:Templet; private mActionIndex:number = 0; private mCurrIndex:number = 0; private mArmatu...
来源: Laya2.0_示例 发布时间: 20260824
...e layaair Options All Public Public/Protected All Inherited Externals Only exported Menu Globals "laya/d3/WebXR/core/WebXRGamepad" ButtonGamepad Class ButtonGamepad 类用来描述gamepad Button Hierarchy EventDispatcher ButtonGamepad Index Constructors constructor Properties handness index EVENT_PR...
来源: Laya3.0_api 发布时间: 20231115
...ilable ts Options All Public Public/Protected All Inherited Externals Only exported Menu Globals "laya/gltf/glTFUtils" glTFUtils Class glTFUtils glTFUtils 用于解析 glTF 2.0 对象 Hierarchy glTFUtils Index Properties Extensions Extras Methods RegisterExtra UnRegisterExtra _createMesh _createMesh...
来源: Laya3.0_api 发布时间: 20231102
...Laya.Keyboard; import TimeLine = Laya.TimeLine; import WebGL = Laya.WebGL; export class Tween_TimeLine { private target:Sprite; private timeLine:TimeLine = new TimeLine(); constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(550, 400, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; La...
来源: Laya_示例 发布时间: 20260824
... from "astar-typescript"; const { regClass, property } = Laya; @regClass() export class Main extends Laya.Script { private aStarInstance: AStarFinder; onStart() { console.log("Game start"); // 0表示通路,1表示障碍 let myMatrix = [ [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 1...
来源: Laya3.0_文档 发布时间: 20251010
...染,但文档和教程搜索无果,想请教如何做才能实现。 export default class CMat extends Laya.BaseMaterial { public static _mainTex : number; public static _mainCol : number; inited : boolean = false; constructor() { super(); if(!this.inited) { CMat._mainTex = Laya.Shader3D.propert...
来源: Laya_社区 发布时间: 20190814
... Stat = Laya.Stat; import WebGL = Laya.WebGL; import Render = Laya.Render; export class Physics_Cloth { private stageWidth: number = 800; private stageHeight: number = 600; private Matter: any = Browser.window.Matter; private LayaRender: any = Browser.window.LayaRender; private mouseConstraint: any;...
来源: Laya_示例 发布时间: 20260824
...载代码示例如下: const { regClass, property } = Laya; @regClass() export class Script extends Laya.Script { @property({ type: Laya.Scene3D }) scene3d: Laya.Scene3D; constructor() { super(); } // 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一...
来源: Laya3.0_文档 发布时间: 20251010