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大约有 92 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0047 秒)

21. laya.d3.core.SkinnedMeshRenderer_API3.0 [ 83%]

...ll Inherited Externals Only exported Menu Globals "laya/d3/core/SkinnedMeshRenderer" SkinnedMeshRenderer Class SkinnedMeshRenderer SkinMeshRenderer 类用于蒙皮渲染器。 Hierarchy MeshRenderer SkinnedMeshRenderer SimpleSkinnedMeshRenderer Implements IBoundsCell Index Constructors constructor P...

来源: Laya3.0_api 发布时间: 20231115

22. laya.d3.core.SimpleSkinnedMeshRenderer_API3.0 [ 83%]

...erited Externals Only exported Menu Globals "laya/d3/core/SimpleSkinnedMeshRenderer" SimpleSkinnedMeshRenderer Class SimpleSkinnedMeshRenderer Hierarchy SkinnedMeshRenderer SimpleSkinnedMeshRenderer Implements IBoundsCell Index Constructors constructor Properties _bones _extra _receiveShadow _single...

来源: Laya3.0_api 发布时间: 20231115

23. laya.d3.core.render.command.CommandBuffer_API3.0 [ 82%]

...Protected All Inherited Externals Only exported Menu Globals "laya/d3/core/render/command/CommandBuffer" CommandBuffer Class CommandBuffer CommandBuffer 类用于创建命令流。 Hierarchy CommandBuffer Index Constructors constructor Accessors casterShadow context name Methods _apply _applyOne add...

来源: Laya3.0_api 发布时间: 20231115

24. laya.d3.core.ui3d.UI3D_API3.0 [ 82%]

...D Class UI3D BaseCamera 类用于创建摄像机的父类。 Hierarchy BaseRender UI3D Implements IBoundsCell Index Constructors constructor Properties _extra _receiveShadow _singleton owner runInEditor scriptPath sortingFudge TempMatrix Accessors awaked billboard bounds boundsChange castShadow cull...

来源: Laya3.0_api 发布时间: 20231115

25. laya.d3.core.particleshuriken.ShurikenParticleRenderer_API3.0 [ 82%]

... Only exported Menu Globals "laya/d3/core/particleShuriKen/ShurikenParticleRenderer" ShurikenParticleRenderer Class ShurikenParticleRenderer ShurikenParticleRender 类用于创建3D粒子渲染器。 Hierarchy BaseRender ShurikenParticleRenderer Implements IBoundsCell Index Constructors constructor ...

来源: Laya3.0_api 发布时间: 20231115

26. Laya2自动同步cullingMask方案以及灯光裁剪补丁 [ 70%]

...函数 * 作者 麒麟子 * 用法说明 1、在laya.d3.js中找到Camera.render函数 2、render函数中,this._prepareCameraToRender();这一行后面添加如下代码 if(this._scene.lightCullingMask && this._scene.lightCullingMask instanceof Function){this._scene.lightCullingMask(scene...

来源: Laya_社区 发布时间: 20200110

27. laya.d3.core.BaseCamera_API3.0 [ 55%]

...or Properties _extra _forward _scene _up _url name tag useOcclusionCulling RENDERINGTYPE_DEFERREDLIGHTING RENDERINGTYPE_FORWARDRENDERING WORLDINVERTFRONT Accessors active activeInHierarchy clearColor components cullingMask destroyed displayedInStage farPlane fieldOfView hideFlags id is3D layer maxlo...

来源: Laya3.0_api 发布时间: 20231115

28. laya.utils.Stat_API3.0 [ 52%]

...的画布数量。 Hierarchy Stat Index Properties AllShow AllToggle FPS RenderFuncToggle RenderModeToggle _statUI bufferMemory canvasBitmap canvasNormal canvasReCache cpuMemory gpuMemory loopCount memoryShow renderShow renderSlow spriteRenderUseCacheCount Methods hide render show showToggle updateE...

来源: Laya3.0_api 发布时间: 20231115

29. laya.d3.core.Camera_API3.0 [ 52%]

...heDepth _cacheDepthTexture _extra _forward _scene _up _url clearFlag enableRender name tag useOcclusionCulling RENDERINGTYPE_DEFERREDLIGHTING RENDERINGTYPE_FORWARDRENDERING WORLDINVERTFRONT _contextScissorPortCatch Accessors active activeInHierarchy aspectRatio boundFrustum canblitDepth clearColor c...

来源: Laya3.0_api 发布时间: 20231115

30. laya.d3.webxr.core.WebXRCamera_API3.0 [ 52%]

...heDepth _cacheDepthTexture _extra _forward _scene _up _url clearFlag enableRender name tag useOcclusionCulling RENDERINGTYPE_DEFERREDLIGHTING RENDERINGTYPE_FORWARDRENDERING WORLDINVERTFRONT _contextScissorPortCatch Accessors active activeInHierarchy aspectRatio boundFrustum canblitDepth clearColor c...

来源: Laya3.0_api 发布时间: 20231115