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..._Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexMesh.MESH_BLENDWEIGHT0, 'a_BoneIndices': VertexMesh.MESH_BLENDIN...
来源: Laya2.0_文档 发布时间: 20210715
..._Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexMesh.MESH_BLENDWEIGHT0, 'a_BoneIndices': VertexMesh.MESH_BLENDIN...
来源: Laya2.0_文档 发布时间: 20210715
... #defineGLSL OutlineVS void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } #endGLSL #defineGLSL OutlineFS varying vec3 v_Normal; varying vec2 v_Texcoord0; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3...
来源: Laya3.0_文档 发布时间: 20241014