• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 356 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0042 秒)

21. laya.particle.shader.value.ParticleShaderValue_API3.0 [ 88%]

...ticleShaderValue.ts:28 Returns ParticleShaderValue Properties ALPHA ALPHA: number = 1 Inherited from Value2D.ALPHA Defined in laya/webgl/shader/d2/value/Value2D.ts:46 alpha alpha: number = 1 Inherited from Value2D.alpha Defined in laya/webgl/shader/d2/value/Value2D.ts:41 clipMatDir clipMatDir: any[]...

来源: Laya3.0_api 发布时间: 20231115

22. laya.d3.resource.models.SkyRenderer_API3.0 [ 87%]

... Returns SkyRenderer Properties Static SUNLIGHTDIRCOLOR SUNLIGHTDIRCOLOR: number Defined in laya/d3/resource/models/SkyRenderer.ts:37 Static SUNLIGHTDIRECTION SUNLIGHTDIRECTION: number Defined in laya/d3/resource/models/SkyRenderer.ts:36 Accessors material get material(): Material set material(value...

来源: Laya3.0_api 发布时间: 20231115

23. 请大家帮助优化一下这个抛物线的代码 [ 87%]

...s.body.rotation += 10; } } class Main{ private ball:Ball; private targetX:number = 600; private targetY:number = 300; private centerX:number = 0; private centerY:number = 0; private angle:number = Math.PI; private angle2:number = 0; private radius:number = 150; //半径 private speed:number = .05; ...

来源: Laya_社区 发布时间: 20171108

24. laya.d3.core.render.posteffect.ColorGradEffect_API3.0 [ 87%]

.../ColorGradEffect.ts:35 Static SHADERVALUE_CUSTOMLUT SHADERVALUE_CUSTOMLUT: number Defined in laya/d3/core/render/PostEffect/ColorGradEffect.ts:39 Static SHADERVALUE_CUSTOMLUTPARAMS SHADERVALUE_CUSTOMLUTPARAMS: number Defined in laya/d3/core/render/PostEffect/ColorGradEffect.ts:40 Static SHADERVALUE_...

来源: Laya3.0_api 发布时间: 20231115

25. 骨骼动画-多纹理 [ 87%]

...ebGL; export class MultiTexture { private mAniPath:string; private mStartX:number = 400; private mStartY:number = 500; private mFactory:Templet; private mActionIndex:number = 0; private mCurrIndex:number = 0; private mArmature:Skeleton; private mCurrSkinIndex:number = 0; constructor() { WebGL.enable...

来源: Laya_示例 发布时间: 20251130

26. 骨骼动画-藤蔓 [ 86%]

...export class Skeleton_SpineVine { private mAniPath:string; private mStartX:number = 200; private mStartY:number = 500; private mFactory:Templet; private mActionIndex:number = 0; private mCurrIndex:number = 0; private mArmature:Skeleton; private mCurrSkinIndex:number = 0; private mFactory2:Templet; c...

来源: Laya_示例 发布时间: 20251130

27. 发布vivo的时候提示failed to get the local adapter version number [ 86%]

发布vivo的时候提示failed to get the local adapter version number 我新建一个项目发布vivo的时候提示failed to get the local adapter version number 安装@qgame/adapter err Error:spawn /bin/sh ENOENT at ex.怎么回事啊blob:https://ask.layabox.com/0a8a41 ... aa762 附件 : --> 20...

来源: Laya_社区 发布时间: 20210714

28. 骨骼动画-橡胶人 [ 86%]

...class Skeleton_SpineStretchyman { private mAniPath:string; private mStartX:number = 200; private mStartY:number = 500; private mFactory:Templet; private mActionIndex:number = 0; private mCurrIndex:number = 0; private mArmature:Skeleton; private mCurrSkinIndex:number = 0; private mFactory2:Templet; c...

来源: Laya_示例 发布时间: 20251130

29. laya.d3.core.particleshuriken.ShurikenParticleRenderer_API3.0 [ 86%]

...Path Defined in laya/components/Component.ts:35 sortingFudge sortingFudge: number Inherited from PixelLineRenderer.sortingFudge Defined in laya/d3/core/render/BaseRender.ts:158 排序矫正值。 stretchedBillboardCameraSpeedScale stretchedBillboardCameraSpeedScale: number = 0 Defined in laya/d3/cor...

来源: Laya3.0_api 发布时间: 20231115

30. 骨骼动画-多纹理 [ 86%]

...ebGL; export class MultiTexture { private mAniPath:string; private mStartX:number = 400; private mStartY:number = 500; private mFactory:Templet; private mActionIndex:number = 0; private mCurrIndex:number = 0; private mArmature:Skeleton; private mCurrSkinIndex:number = 0; constructor() { WebGL.enable...

来源: Laya2.0_示例 发布时间: 20251130