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...种开发语言、LayaAirIDE让项目开发更高效。(function() { var Skeleton = Laya.Skeleton; var Templet = Laya.Templet; var Event = Laya.Event; var Browser = Laya.Browser; var Stat = Laya.Stat; var WebGL = Laya.WebGL; var mAniPath; var mStartX = 400; var mStartY = 500; var mFactory; var mActi...
来源: Laya_示例 发布时间: 20241123
...种开发语言、LayaAirIDE让项目开发更高效。(function() { var Skeleton = Laya.Skeleton; var Templet = Laya.Templet; var Event = Laya.Event; var Browser = Laya.Browser; var Stat = Laya.Stat; var WebGL = Laya.WebGL; var mAniPath; var mStartX = 200; var mStartY = 500; var mFactory; var mActi...
来源: Laya_示例 发布时间: 20241123
...种开发语言、LayaAirIDE让项目开发更高效。(function() { var Skeleton = Laya.Skeleton; var Templet = Laya.Templet; var Event = Laya.Event; var Browser = Laya.Browser; var Stat = Laya.Stat; var WebGL = Laya.WebGL; var mAniPath; var mStartX = 200; var mStartY = 500; var mFactory; var mActi...
来源: Laya_示例 发布时间: 20241123
...种开发语言、LayaAirIDE让项目开发更高效。(function() { var Skeleton = Laya.Skeleton; var Templet = Laya.Templet; var Event = Laya.Event; var Browser = Laya.Browser; var Stat = Laya.Stat; var WebGL = Laya.WebGL; var mAniPath; var mStartX = 400; var mStartY = 500; var mFactory; var mActi...
来源: Laya_示例 发布时间: 20241123
...rIndex = 0, mSkinList = ["goblin","goblingirl"], mCurrSkinIndex = 0; class Skeleton_ChangeSkin { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat, Sprite = Laya.Sprite; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Brow...
来源: Laya2.0_示例 发布时间: 20241123
...t mFactory, mArmature, mStartX = 200, mStartY = 500, mCurrIndex = 0; class Skeleton_SpineVine { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat, Sprite = Laya.Sprite; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Brows...
来源: Laya2.0_示例 发布时间: 20241123
...t mFactory, mArmature, mStartX = 200, mStartY = 500, mCurrIndex = 0; class Skeleton_SpineStretchyman { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat, Sprite = Laya.Sprite; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth...
来源: Laya2.0_示例 发布时间: 20241123
...如何控制龙骨动画的播放索引! package { import laya.ani.bone.Skeleton; import laya.ani.bone.Templet; import laya.events.Event; import laya.webgl.WebGL; public class DragonDemo { private var mFactory:Templet; private var mArmature:Skeleton; private var index:int;//帧频 private var time...
来源: Laya_社区 发布时间: 20170509
...t mFactory, mArmature, mStartX = 400, mStartY = 500, mCurrIndex = 0; class Skeleton_MultiTexture { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, We...
来源: Laya2.0_示例 发布时间: 20241123
...i.js:2053:51) at PathConstraint.apply (laya.ani.js:1905:34) at Skeleton._createGraphics (laya.ani.js:2723:37) at Skeleton._update (laya.ani.js:2588:104) at TimerHandler.run (laya.core.js:22323:56) at Timer._update (laya.core.js:22165:41) at Stage._updateTimers (la...
来源: Laya_社区 发布时间: 20231127