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大约有 119 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0027 秒)

21. laya阴影问题 [ 77%]

...orm.rotate(new Laya.Vector3(0,0,0), false, false); if(index == 0){ cardOne.meshRenderer.receiveShadow = true; }else{ var unlitMat = new Laya.PBRStandardMaterial(); var texture: Laya.Texture2D = Laya.loader.getRes("Reference/cardtest.png"); unlitMat.albedoTexture = texture; cardOne.meshRenderer.mater...

来源: Laya_社区 发布时间: 20191223

22. 物理碰撞脚本和触发器脚本(TypeScript-3D基础(TS)-LayaAir3D之物理系统) [ 77%]

...ter(other:Laya.PhysicsComponent):void { ((this.owner as Laya.MeshSprite3D).meshRenderer.sharedMaterial as BlinnPhongMaterial).albedoColor = new Laya.Vector4(0.0, 1.0, 0.0, 1.0); } /** * 当其他碰撞器进入绑定物体碰撞器后逐帧触发(子弹在物品内时) * 注:如相对移动速...

来源: Laya2.0_文档 发布时间: 20210715

23. 物理碰撞脚本和触发器脚本(ActionScript-3D基础(AS3)-LayaAir3D之物理系统) [ 77%]

...ion onTriggerEnter(other:PhysicsComponent):void { ((owner as MeshSprite3D).meshRenderer.sharedMaterial as BlinnPhongMaterial).albedoColor = new Vector4(0.0, 1.0, 0.0, 1.0); } /** * 当其他碰撞器进入绑定物体碰撞器后逐帧触发(子弹在物品内时) * 注:如相对移动速度...

来源: Laya2.0_文档 发布时间: 20210714

24. RenderTexture的像素读取(TypeScript-3D基础(TS)-LayaAir3D之纹理) [ 77%]

...染目标作为纹理传递给BlinnPhong材质的纹理 (renderTargetObj.meshRenderer.material as Laya.BlinnPhongMaterial).albedoTexture = renderTargetCamera.renderTarget; var boxMaterial = box.meshRenderer.material as Laya.BlinnPhongMaterial; //获取BlinnPhong材质的纹理 var tex = boxMaterial....

来源: Laya2.0_文档 发布时间: 20210714

25. 聚光灯实时阴影(JavaScript-3D基础(JS)-LayaAir3D之灯光) [ 76%]

...ldSprite instanceof MeshSprite3D) { //设置精灵接收阴影 childSprite.meshRenderer.receiveShadow = true; //设置精灵可投射阴影 childSprite.meshRenderer.castShadow = true; } else if(childSprite instanceof SpotLight) { //设置实时阴影的阴影模式 childSprite.shadowMode = ShadowMod...

来源: Laya2.0_文档 发布时间: 20210714

26. 如何为灯光添加阴影(JavaScript-3D基础(JS)-LayaAir3D之灯光) [ 76%]

...er.getRes("res/threeDimen/staticModel/grid/plane.lh")); grid.getChildAt(0).meshRenderer.receiveShadow = true; ....... // A sphere cast/receive shadow. var sphereSprite = this.addPBRSphere(Laya.PrimitiveMesh.createSphere(0.1), new Laya.Vector3(0, 0.2, 0.5), scene); sphereSprite.meshRenderer.castShado...

来源: Laya2.0_文档 发布时间: 20210715

27. 聚光灯实时阴影(TypeScript-3D基础(TS)-LayaAir3D之灯光) [ 76%]

...ldSprite instanceof MeshSprite3D) { //设置精灵接收阴影 childSprite.meshRenderer.receiveShadow = true; //设置精灵可投射阴影 childSprite.meshRenderer.castShadow = true; } else if(childSprite instanceof SpotLight) { //设置实时阴影的阴影模式 childSprite.shadowMode = ShadowMod...

来源: Laya2.0_文档 发布时间: 20210715

28. RenderTexture的像素读取(ActionScript-3D基础(AS3)-LayaAir3D之纹理) [ 76%]

...染目标作为纹理传递给BlinnPhong材质的纹理 (renderTargetObj.meshRenderer.material as BlinnPhongMaterial).albedoTexture = renderTargetCamera.renderTarget; var boxMaterial:BlinnPhongMaterial = box.meshRenderer.material as BlinnPhongMaterial; //获取BlinnPhong材质的纹理 var tex:Textu...

来源: Laya2.0_文档 发布时间: 20210714

29. 如何为灯光添加阴影(ActionScript-3D基础(AS3)-LayaAir3D之灯光) [ 76%]

...er.getRes("res/threeDimen/staticModel/grid/plane.lh")); grid.getChildAt(0).meshRenderer.receiveShadow = true; ....... // A sphere cast/receive shadow. var sphereSprite: MeshSprite3D = this.addPBRSphere(PrimitiveMesh.createSphere(0.1), new Vector3(0, 0.2, 0.5), scene); sphereSprite.meshRenderer.castS...

来源: Laya2.0_文档 发布时间: 20210715

30. 聚光灯实时阴影(ActionScript-3D基础(AS3)-LayaAir3D之灯光) [ 76%]

...ldSprite instanceof MeshSprite3D) { //设置精灵接收阴影 childSprite.meshRenderer.receiveShadow = true; //设置精灵可投射阴影 childSprite.meshRenderer.castShadow = true; } else if(childSprite instanceof SpotLight) { //设置实时阴影的阴影模式 childSprite.shadowMode = ShadowMod...

来源: Laya2.0_文档 发布时间: 20210715