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...l; script.type = "get"; Browser.window[callbackName] = callback; //loading Main.tl.startLoad(); } private function callback(data:*):void { //移除 var script:* = Browser.getElementById("serverlist"); Browser.document.head.removeChild(script); DataCollection.jsonp.parseData(data); //loading Main.tl....
来源: Laya_社区 发布时间: 20180209
...form mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; }`; let simpleShaderFS = ` #ifdef FSHIGHPRECISION precision highp float; #else precision mediump float; #endif varyi...
来源: Laya2.0_文档 发布时间: 20210715
...于摄像头也有相应的封装,下面我们来看下用法。 class Main { private video:Laya.Video; constructor() { //初始化引擎 Laya.init(Laya.Browser.width,Laya.Browser.height); if(Laya.Media.supported() === false){ alert("当前浏览器不支持"); } else{ this.showMessage(); var opti...
来源: Laya3.0_文档 发布时间: 20240910
...82 apploader.js:5279 HTMLScriptElement set srchttp://stand.alone.version/Main.max.js apploader.js:5917 _downloadAysn:temp.srchttp://stand.alone.version/Main.max.js ../../../../include/common/downloadCache/JCAndroidFileSource.h:238 found the file in the package:cache/stand.alone.version/42d47cbc ...
来源: Laya_社区 发布时间: 20190528
...ec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++ #ifdef FSHIGHPRECISION precision highp float; #else...
来源: Laya2.0_文档 发布时间: 20210714
...form mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLPositionZ(gl_Position); } ``` 片元着色器 `simpleShader.fs` 代码如下: ```c++ #ifdef FSHIG...
来源: Laya2.0_文档 发布时间: 20210715
...码,导入从unity导出的场景,出现此错误,代码如下 var Main = (function () { function Main() { //初始化引擎 Laya3D.init(0, 0,true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.stage.screenMode = Laya.Stage.SCREEN_NONE; Laya.Stat.show(); //添加3D场景 Laya.Scene3D.loa...
来源: Laya_社区 发布时间: 20180919
...__init__ (laya.core.js:8643) at Object.Laya.init (laya.core.js:252) at new Main (Main.js:6) at Object.2../GameConfig (Main.js:37) at o (_prelude.js:11) at r (_prelude.js:11) at _prelude.js:11 MiniFileMgr.setNativeFileDir @ laya.wxmini.js:615 MiniAdpter.init @ laya.wxmini.js:33 MiniAdpter.enable @ la...
来源: Laya_社区 发布时间: 20181026
...erElement (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:5989:23) at DynamicBatch.__proto._addToRenderQueue (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:6043:9) at DynamicBatchManager.__proto._addToRenderQueue (file:///D:/Projects_D/LayaP...
来源: Laya_社区 发布时间: 20170626
...form mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLPositionZ(gl_Position); } ``` 片元着色器 `simpleShader.fs` 代码如下: ```c++ #ifdef FSHIG...
来源: Laya2.0_文档 发布时间: 20210715