• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 29 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0056 秒)

21. laya.d3.core.light.DirectionLight_API3.0 [ 51%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

22. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 50%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

23. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 50%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

24. laya.d3.core.trail.TrailSprite3D_API3.0 [ 50%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

25. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 49%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

26. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 48%]

...迟执行,默认为true。 Returns void Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实...

来源: Laya3.0_api 发布时间: 20231115

27. laya.d3.core.Camera_API3.0 [ 44%]

... texture: Texture2D Returns ArrayBufferView Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆...

来源: Laya3.0_api 发布时间: 20231115

28. laya.d3.webxr.core.WebXRCamera_API3.0 [ 44%]

... texture: Texture2D Returns ArrayBufferView Static instantiate instantiate(original: Sprite3D, parent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆...

来源: Laya3.0_api 发布时间: 20231115

29. LayaAir3D UnityPlugin 使用须知-版本更新-问题解答(最新版本:1.7.16) [ 20%]

...        Texture Setting   ---   贴图设置                 Original Texture Type    ---   需要转换格式的原始纹理类型                          Non-PNG|JPG       非png| jpg 格式贴图,现在支持 tga,psd,gif,tif,bmp,exr格式       ...

来源: Laya_社区 发布时间: 20170428