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大约有 231 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0057 秒)

21. laya.d3.core.MeshSprite3D_API3.0 [ 60%]

...fAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new MeshSprite3D(mesh?: Mesh, name?: string): MeshSpr...

来源: Laya3.0_api 发布时间: 20231115

22. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 60%]

...fAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new ShuriKenParticle3D(): ShuriKenParticle3D Override...

来源: Laya3.0_api 发布时间: 20231115

23. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 60%]

...fAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SkinnedMeshSprite3D(mesh?: Mesh, name?: string): ...

来源: Laya3.0_api 发布时间: 20231115

24. laya.d3.core.trail.TrailSprite3D_API3.0 [ 60%]

...fAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new TrailSprite3D(name?: string): TrailSprite3D Overr...

来源: Laya3.0_api 发布时间: 20231115

25. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 60%]

...fAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SimpleSkinnedMeshSprite3D(mesh?: Mesh, name?: str...

来源: Laya3.0_api 发布时间: 20231115

26. 节点管理 · LayaAir3.0文档 · LAYABOX [ 59%]

...原有的子节点将会被移除,但不会销毁 移除 删除子节点removeChild(node: Node) 删除子节点的时调用此方法,注意子节点将会被移除,但不会销毁 从父容器删除自己removeSelf() 在不需要知道父节点的情况下,调用此方法可直接从父节...

来源: Laya3.0_文档 发布时间: 20230303

27. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 58%]

...fAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeLine removeSelf replaceChild runCallLater setChildIndex setLine timerLoop timerOnce instantiate load Constructors constructor new PixelLineSprite3D(maxCount?: n...

来源: Laya3.0_api 发布时间: 20231115

28. laya.display.Node [ 56%]

...到舞台后 此方法为虚方法,使用时重写覆盖即可 Node  removeChild(node:Node):Node 删除子节点。 Node  removeChildAt(index:int):Node 根据子节点索引位置,删除对应的子节点对象。 Node  removeChildByName(name:String):Node 根据子节点名字删除对应...

来源: Laya2.0_api 发布时间: 20190513

29. laya.d3.core.Camera_API3.0 [ 51%]

...e onDestroy onDisable onEnable once recoverRenderContext3D removeAllLayers removeChild removeChildAt removeChildByName removeChildren removeCommandBuffer removeCommandBuffers removeLayer removeSelf render replaceChild resetProjectionMatrix runCallLater setChildIndex timerLoop timerOnce viewportPoint...

来源: Laya3.0_api 发布时间: 20231115

30. laya.d3.webxr.core.WebXRCamera_API3.0 [ 50%]

...e onDestroy onDisable onEnable once recoverRenderContext3D removeAllLayers removeChild removeChildAt removeChildByName removeChildren removeCommandBuffer removeCommandBuffers removeLayer removeSelf render replaceChild resetProjectionMatrix runCallLater setChildIndex timerLoop timerOnce viewportPoint...

来源: Laya3.0_api 发布时间: 20231115