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...n laya/d3/depthMap/DepthPass.ts:89 Returns DepthPass Methods render render(context: RenderContext3D, depthType: DepthTextureMode): void Defined in laya/d3/depthMap/DepthPass.ts:130 渲染深度帧缓存 Parameters context: RenderContext3D depthType: DepthTextureMode Returns void update update(camera...
来源: Laya3.0_api 发布时间: 20231115
...ender (game.js:18877:16) at Scene3D.renderSubmit (game.js:35723:44) at Context.submitElement (game.js:10830:216090) at Context.flush (game.js:10830:216165) at Stage.render (game.js:10830:377311) at Stage._loop (game.js:10830:375823) 附件 : --> Game3DUP.zip FiveBox.zip 2019-09-16 ...
来源: Laya_社区 发布时间: 20190916
... TextStyle recover():void[override] TextStyle render(sprite:Sprite, context:Context, x:Number, y:Number):voidTextStyle reset():SpriteStyle[override] TextStylePublic Constants ConstantDefined By EMPTY : TextStyle[static] 一个已初始化的 TextStyle 实例。 TextStyleProperty Detaila...
来源: Laya2.0_api 发布时间: 20190513
...要通知开放数据域去重绘 sharedCanvas。 // game.js openDataContext.postMessage({ command: 'render' }) // src/myOpenDataContext/index.js openDataContext.onMessage(data => { if (data.command === 'render') { // ... 重绘 sharedCanvas } }) 2018-06-11 1 4 分享 微...
来源: Laya_社区 发布时间: 20180611
.../RenderObjs/RenderObj/RenderElementOBJ.ts:101 Returns void _render _render(context: IRenderContext3D): void Implementation of IRenderElement._render Defined in laya/d3/RenderObjs/RenderObj/RenderElementOBJ.ts:46 render RenderElement Parameters context: IRenderContext3D Returns void drawGeometry draw...
来源: Laya3.0_api 发布时间: 20231115
...ent.ts:56 Returns void _needRender _needRender(boundFrustum: BoundFrustum, context: RenderContext3D): boolean Overrides BaseRender._needRender Defined in laya/d3/component/HLOD/HLODRender.ts:142 Parameters boundFrustum: BoundFrustum context: RenderContext3D Returns boolean _renderUpdate _renderUpdat...
来源: Laya3.0_api 发布时间: 20231115
...ent.ts:56 Returns void _needRender _needRender(boundFrustum: BoundFrustum, context: RenderContext3D): boolean Overrides BaseRender._needRender Defined in laya/d3/component/staticmesh/StaticBatchMeshRender.ts:117 Parameters boundFrustum: BoundFrustum context: RenderContext3D Returns boolean _renderUp...
来源: Laya3.0_api 发布时间: 20231115
.../RenderObjs/RenderObj/RenderElementOBJ.ts:101 Returns void _render _render(context: IRenderContext3D): void Implementation of IRenderElement._render Inherited from RenderElementOBJ._render Defined in laya/d3/RenderObjs/RenderObj/RenderElementOBJ.ts:46 render RenderElement Parameters context: IRender...
来源: Laya3.0_api 发布时间: 20231115
...}else { Browser.canvas.size(width,height); Browser.canvas.clear(); Browser.context.drawTexture(this,-x,-y,this.width,this.height,0,0); var info=Browser.context.getImageData(0,0,width,height); } return info.data; }上面是 getpixels 的实现, 问题1: 为什么直接调用 Browser.context.getIm...
来源: Laya_社区 发布时间: 20171201
...amera.useOcclusionCulling){ FrustumCulling.renderObjectCulling(camera,this,context,this._renders); }else { FrustumCulling.renderObjectCulling(null,this,context,this._renders); } 而被调用的函数中又直接用到了camera中的变量,传入null的就会报错
来源: Laya_社区 发布时间: 20190322