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分享:Dragonbones/Spine的换肤操作 目前LayaAir下支持龙骨的局部换肤(根据插槽索引换肤、根据插槽name换肤、纹理换肤、网格换肤)、全局换肤 需注意: 1、Dragonbones不支持全局换肤,Spine支持全局换肤 ...
来源: Laya_社区 发布时间: 20170324
...Stat.show(); startFun(); })(); function startFun() { mAniPath = "../../res/spine/spineRes1/dragon.sk"; mFactory = new Templet(); mFactory.on(Event.COMPLETE, this, parseComplete); mFactory.on(Event.ERROR, this, onError); mFactory.loadAni(mAniPath); } function onError() { trace("error"); } function pa...
来源: Laya_示例 发布时间: 20251130
...Stat.show(); startFun(); })(); function startFun() { mAniPath = "../../res/spine/spineRes5/vine.sk"; mFactory = new Templet(); mFactory.on(Event.COMPLETE, this, parseComplete); mFactory.on(Event.ERROR, this, onError); mFactory.loadAni(mAniPath); } function onError() { console.log("error"); } functio...
来源: Laya_示例 发布时间: 20251130
...Stat.show(); startFun(); })(); function startFun() { mAniPath = "../../res/spine/spineRes4/stretchyman.sk"; mFactory = new Templet(); mFactory.on(Event.COMPLETE, this, parseComplete); mFactory.on(Event.ERROR, this, onError); mFactory.loadAni(mAniPath); } function onError() { console.log("error"); } ...
来源: Laya_示例 发布时间: 20251130
...y, mArmature, mStartX = 200, mStartY = 500, mCurrIndex = 0; class Skeleton_SpineVine { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat, Sprite = Laya.Sprite; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.client...
来源: Laya2.0_示例 发布时间: 20251130
...y, mArmature, mStartX = 200, mStartY = 500, mCurrIndex = 0; class Skeleton_SpineStretchyman { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat, Sprite = Laya.Sprite; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser...
来源: Laya2.0_示例 发布时间: 20251130
... { const Templet = Laya.Templet, Event = Laya.Event; const mAniPath = "res/spine/spineRes1/dragon.sk"; mFactory = new Templet(); mFactory.on(Event.COMPLETE, this, this.parseComplete); mFactory.on(Event.ERROR, this, this.onError); mFactory.loadAni(mAniPath); } onError() { trace("error"); } parseCompl...
来源: Laya2.0_示例 发布时间: 20251130
...放模式、换装、切换动作 引擎中使用骨骼动画无论是Spine还是DragonBone其实用法都是一样的,因为在转换过程中转换工具将两种动画都转成了引擎可以使用的相同的格式。本节将进一步介绍骨骼动画的用法。 **一、骨骼动画模...
来源: Laya2.0_文档 发布时间: 20210715
...Stat.show(); startFun(); })(); function startFun() { mAniPath = "../../res/spine/spineRes2/goblins.sk"; mFactory = new Templet(); mFactory.on(Event.COMPLETE, this, parseComplete); mFactory.on(Event.ERROR, this, onError); mFactory.loadAni(mAniPath); } function onError() { trace("error"); } function p...
来源: Laya_示例 发布时间: 20251130
... { const Templet = Laya.Templet, Event = Laya.Event; const mAniPath = "res/spine/spineRes2/goblins.sk"; mFactory = new Templet(); mFactory.on(Event.COMPLETE, this, this.parseComplete); mFactory.on(Event.ERROR, this, this.onError); mFactory.loadAni(mAniPath); } onError() { trace("error"); } parseComp...
来源: Laya2.0_示例 发布时间: 20251130