大约有 35 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0031 秒)
...n highp float;\n" + "#else\nprecision mediump float;\n" + "#endif\n\n" + "#include \"LightHelper.glsl\";\n\n" + "uniform sampler2D u_texture;\n" + "varying vec2 v_Texcoord0;\n" + "void main(){\n" + "gl_FragColor=vec4(0.0,1.0,1.0,1.0);\n" + "}";无论Alpha设定1.0或者0.0都是一样的的结果?...
来源: Laya_社区 发布时间: 20171226
...riate for the App Store. Next Steps While the payment system that you have included may conduct the transaction outside of the app, if the purchasable content, functionality, or services are intended to be used in the app, they must be purchased using in-app purchase, within the app - unless it is o...
来源: Laya_社区 发布时间: 20180414
...tomMaterials`下 顶点着色器 `simpleShader.vs` 代码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u...
来源: Laya2.0_文档 发布时间: 20210715
... npm ERR! There is likely additional logging output above. npm ERR! Please include the following file with any support request: npm ERR npm ERR! code 1 2017-11-24 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 1 个回复 Mon...
来源: Laya_社区 发布时间: 20171124
...r TS18003: No inputs were found in config file 'tsconfig.json'. Specified 'include' paths were '["**/*"]' and 'exclude' paths were '[]'. [14:22:35] 'compile' errored after 286 ms [14:22:35] Error: Unexpected token (Note that you need plugins to import files that are not JavaScript) at error (/...
来源: Laya_社区 发布时间: 20191115
...SubShader。 Hierarchy SubShader Index Constructors constructor Properties IncludeUniformMap Methods _addShaderPass addShaderPass getFlag setFlag __init__ regIncludeBindUnifrom Object literals DefaultAttributeMap Constructors constructor new SubShader(attributeMap?: {}, uniformMap?: UniformMapType, ...
来源: Laya3.0_api 发布时间: 20231102
...tomMaterials`下 顶点着色器 `simpleShader.vs` 代码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u...
来源: Laya2.0_文档 发布时间: 20210715
...aExt.sln └── LayaExt/ ├──layaRuntime/ 扩展的SDK | ├── include/ | └── lib/ | └── x64 | └── conch.lib ├──dllmain.cpp ├──exports.cpp 包含示例代码 ├──LayaExt.vcxproj └──framework.h 2.2 生成动态链接库 打开项目后,点击图2...
来源: Laya3.0_文档 发布时间: 20251010
...HPRECISION precision highp float; #else precision mediump float; #endif #include "Lighting.glsl"; uniform sampler2D u_MainTex; uniform sampler2D u_NoiseTex; uniform vec3 u_CameraPos; uniform vec3 u_AmbientColor; uniform DirectionLight u_DirectionLight; uniform float u_Time; varying vec2 v_tex...
来源: Laya_社区 发布时间: 20190923
...irIDE_1.7.15\resources\app\out\codeextension\updateversion\extension.js:59 includes /E:/laya/ide/LayaAirIDE_1.7.15/resources/app/out/vs/workbench/electron-browser/workbench.main.js:95787 [Extension Host] Error: ENOENT: no such file or directory, scandir 'C:\Users\Administrator\AppData\Local\GitHub' ...
来源: Laya_社区 发布时间: 20180319