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大约有 1,181 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0057 秒)

341. laya.d3.core.MeshSprite3D_API3.0 [ 92%]

...RONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活。 Returns boolean 自身是否激活。 Inherited from Node.active Defined in laya/display/Node...

来源: Laya3.0_api 发布时间: 20231115

342. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 92%]

...RONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活。 Returns boolean 自身是否激活。 Inherited from Node.active Defined in laya/display/Node...

来源: Laya3.0_api 发布时间: 20231115

343. laya.ui.Panel [ 92%]

...0-1Component anchorY : NumberY轴锚点,值为0-1Component autoSize : Boolean = false 指定是否自动计算宽高数据。默认值为 false 。 Sprite宽高默认为0,并且不会随着绘制内容的变化而变化,如果想根据绘制内容获取宽高,可以设置本属性为true...

来源: laya_api 发布时间: 20170929

344. laya.d3.component.LODGroup_API3.0 [ 92%]

...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 owner owner: Node Inherited from Component.owner Defined in l...

来源: Laya3.0_api 发布时间: 20231115

345. laya.gltf.glTFResource_API3.0 [ 92%]

...Returns glTFResource Properties destoryedImmediately destoryedImmediately: boolean Inherited from Resource.destoryedImmediately Defined in laya/resource/Resource.ts:104 是否在引用计数为0的时候立马删除他 Optional lock lock: boolean Inherited from Resource.lock Defined in laya/resource...

来源: Laya3.0_api 发布时间: 20231102

346. 有没有办法获取音乐播放状态? [ 92%]

...载完成后随即播放音频/视频*/         public var autoplay:Boolean;         /**返回表示音频/视频已缓冲部分的 TimeRanges 对象*/         public var buffered:*;         /**设置或返回音频/视频是否显示控件(比如播放/暂停等)*/    ...

来源: Laya_社区 发布时间: 20170228

347. laya.physics.PolygonCollider_API3.0 [ 92%]

...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 fixture fixture: any Inherited from ColliderBase.fixture Defi...

来源: Laya3.0_api 发布时间: 20231115

348. laya.resource.RenderTexture2D_API3.0 [ 92%]

...d Defined in laya/resource/Resource.ts:97 _isCameraTarget _isCameraTarget: boolean Implementation of IRenderTarget._isCameraTarget Defined in laya/resource/RenderTexture2D.ts:107 是否是CameraTarget _renderTarget _renderTarget: InternalRenderTarget Implementation of IRenderTarget._renderTarget Def...

来源: Laya3.0_api 发布时间: 20231115

349. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 92%]

...RONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活。 Returns boolean 自身是否激活。 Inherited from Node.active Defined in laya/display/Node...

来源: Laya3.0_api 发布时间: 20231115

350. laya.d3.core.trail.TrailSprite3D_API3.0 [ 92%]

...RONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活。 Returns boolean 自身是否激活。 Inherited from Node.active Defined in laya/display/Node...

来源: Laya3.0_api 发布时间: 20231115