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Laya3.0_api(429) Laya_社区(250) Laya2.0_api(228) laya_api(183) Laya2.0_文档(54) Laya3.0_文档(26) Laya2.0_示例(6) Laya_示例(6)
...RONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活。 Returns boolean 自身是否激活。 Inherited from Node.active Defined in laya/display/Node...
来源: Laya3.0_api 发布时间: 20231115
...RONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活。 Returns boolean 自身是否激活。 Inherited from Node.active Defined in laya/display/Node...
来源: Laya3.0_api 发布时间: 20231115
...0-1Component anchorY : NumberY轴锚点,值为0-1Component autoSize : Boolean = false 指定是否自动计算宽高数据。默认值为 false 。 Sprite宽高默认为0,并且不会随着绘制内容的变化而变化,如果想根据绘制内容获取宽高,可以设置本属性为true...
来源: laya_api 发布时间: 20170929
...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 owner owner: Node Inherited from Component.owner Defined in l...
来源: Laya3.0_api 发布时间: 20231115
...Returns glTFResource Properties destoryedImmediately destoryedImmediately: boolean Inherited from Resource.destoryedImmediately Defined in laya/resource/Resource.ts:104 是否在引用计数为0的时候立马删除他 Optional lock lock: boolean Inherited from Resource.lock Defined in laya/resource...
来源: Laya3.0_api 发布时间: 20231102
...载完成后随即播放音频/视频*/ public var autoplay:Boolean; /**返回表示音频/视频已缓冲部分的 TimeRanges 对象*/ public var buffered:*; /**设置或返回音频/视频是否显示控件(比如播放/暂停等)*/ ...
来源: Laya_社区 发布时间: 20170228
...RONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活。 Returns boolean 自身是否激活。 Inherited from Node.active Defined in laya/display/Node...
来源: Laya3.0_api 发布时间: 20231115
...d Defined in laya/resource/Resource.ts:97 _isCameraTarget _isCameraTarget: boolean Implementation of IRenderTarget._isCameraTarget Defined in laya/resource/RenderTexture2D.ts:107 是否是CameraTarget _renderTarget _renderTarget: InternalRenderTarget Implementation of IRenderTarget._renderTarget Def...
来源: Laya3.0_api 发布时间: 20231115
...RONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活。 Returns boolean 自身是否激活。 Inherited from Node.active Defined in laya/display/Node...
来源: Laya3.0_api 发布时间: 20231115
...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 fixture fixture: any Inherited from ColliderBase.fixture Defi...
来源: Laya3.0_api 发布时间: 20231115