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Laya_社区(130) Laya3.0_api(62) Laya2.0_api(58) laya_api(54) Laya_示例(27) Laya2.0_示例(20) Laya2.0_文档(9) Laya3.0_文档(6)
... * 监听键盘事件 */ onUpdate(): void { var elapsedTime: number = Laya.timer.delta; if (!isNaN(this.lastMouseX) && !isNaN(this.lastMouseY) && this.isMouseDown) { Laya.InputManager.hasKeyDown(87) && this.moveForward(-this.speed * elapsedTime);//W Laya.InputManager.hasKeyDo...
来源: Laya3.0_文档 发布时间: 20251010
...r.mesh = capsule.meshFilter.sharedMesh; capsule.name = "胶囊体"; Laya.timer.frameLoop(1, this, this.checkHit); this.loadUI(); console.log("碰撞结果:" + boxCollider1.boundBox.containsSphere(cylinder.meshRender.boundingSphere)); console.log("碰撞结果:" + boxCollider1.boundBox.contains...
来源: Laya_社区 发布时间: 20180820
...le(); this.rigidBody = this.character.getComponent(Laya.Rigidbody3D); Laya.timer.frameLoop(1, this, this.onKeyDown); //獲取照相機 var camera: Laya.Camera = littleGirl.getChildByName( "Main Camera" ) as Laya.Camera; this.camera = camera; //新增怪物 this.RandomMonster_x(); this.RandomMonster_...
来源: Laya_社区 发布时间: 20200917
...e.mouseY - this.lastMouseY; } public get deltaTime(): number { return Laya.timer.delta / 1000; } public deltaWheel: number = 0; public FORWORD: Vector3 = new Vector3(); public get GetForward(): Vector3 { this.transform.getForward(this.FORWORD); return this.FORWORD } protected lastMouseX: number = 0;...
来源: Laya_社区 发布时间: 20170714
...e.mouseY - this.lastMouseY; } public get deltaTime(): number { return Laya.timer.delta / 1000; } public deltaWheel: number = 0; public FORWORD: Vector3 = new Vector3(); public get GetForward(): Vector3 { this.transform.getForward(this.FORWORD); return this.FORWORD } protected lastMouseX: number = 0;...
来源: Laya_社区 发布时间: 20190224
...通过Tween来执行角色位置改变的 //开启定时重复执行 Laya.timer.loop(40, this, this.loopfun); private loopfun(): void { //resPath,角色需要移动的每个世界坐标位置数组 if (this.resPath && this.index < this.resPathLength) { //AStar寻路位置 this._position...
来源: Laya3.0_文档 发布时间: 20230303