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...脚本方式实现,比如子弹脚本。 */ export default class GameUI extends ui.test.TestSceneUI { private mat1: Laya.BlinnPhongMaterial; private newScene: Laya.Scene3D; private sMapRes = "remote/model/res/Conventional/map1.ls" private sBullRes = "remote/model/res/Conventional/bull.lh" private ...
来源: Laya_社区 发布时间: 20200720
..."); }); const { regClass, property } = Laya; @regClass() export class Main extends Laya.Script { onStart() { console.log("Game start"); } } 要注意的是,需保证这些代码所在的脚本文件是被场景中引用的,否则在发布版本时被消除项目中未使用的代码,那就无...
来源: Laya3.0_文档 发布时间: 20240726
...开放域代码请勿使用该类 */ export class WXBitmap extends Laya.Sprite { private $viewName: string; private $texture: Laya.Texture; private $bitmap: any; private $timer: lie.Timer; public auto: boolean = true; // ...
来源: Laya_社区 发布时间: 20181114
...ndler; import ui.TestDialogUI; import ui.TestViewUI; public class TestView extends TestViewUI { private var PATH_LEN:Number = 120.0; private var speed:Number = 15; private var _path:Sprite = new Sprite(); private var _path2:Sprite = new Sprite(); private var arr:Array = ; private var arr2:Array = ; ...
来源: Laya_社区 发布时间: 20171129
...: const { regClass, property } = Laya; @regClass() export class Script extends Laya.Script { //declare owner : Laya.Sprite3D; @property({ type: Laya.Scene3D }) scene3d: Laya.Scene3D; constructor() { super(); } /** * 组件被激活后执行,此时所有节点和组件均已创建完毕,此方...
来源: Laya3.0_文档 发布时间: 20240528
...直等于-1? -------------------------------- class RoleControlScript extends Laya.Script{ /*角色模型*/ public roleModel:Laya.Sprite3D; /*角色动画组件*/ public roleAni:Laya.Animator; /*角色当前动作*/ public currentAction:string = "stand"; /*角色动画是否完成*/ public aniCo...
来源: Laya_社区 发布时间: 20171113
... import BaseTexture = Laya.BaseTexture; export default class Test1Material extends BaseMaterial { public readonly MAIN_TEX:number = Shader3D.propertyNameToID("u_MainTex"); public readonly NOISE_TEX:number = Shader3D.propertyNameToID("u_NoiseTex"); public readonly Time:number = Shader3D.propertyNameT...
来源: Laya_社区 发布时间: 20190923
...rt laya.renders.Render; import laya.utils.Browser; public class Retitution extends Sprite { private const stageWidth:int = 800; private const stageHeight:int = 600; private var Matter:Object = Browser.window.Matter; private var LayaRender:Object = Browser.window.LayaRender; private var mouseConstrai...
来源: Laya_社区 发布时间: 20171214
...astar"; const { regClass, property } = Laya; @regClass() export class Main extends Laya.Script { private aStarInstance: AStarFinder; onStart() { console.log("Game start"); // 0表示通路,1表示障碍 let myMatrix = [ [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 1, 1, 0, 1, 1, 0], ...
来源: Laya3.0_文档 发布时间: 20230813
...搜索无果,想请教如何做才能实现。 export default class CMat extends Laya.BaseMaterial { public static _mainTex : number; public static _mainCol : number; inited : boolean = false; constructor() { super(); if(!this.inited) { CMat._mainTex = Laya.Shader3D.propertyNameToID("u_MainTex"); ...
来源: Laya_社区 发布时间: 20190814