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大约有 40 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0058 秒)

31. Laya3d is not define [ 50%]

...,LayaPlayer环境下如何通过精灵创建贴图对象,从而赋给材质? Laya3D init error, must support webgl有个WIN10的电脑,系统是正版,家庭版的,跳到编辑模式就显示这个 unity粒子特效的sorting fudge层级排序与laya3d的渲染显示相反 LayaAirIDE2.2 ...

来源: Laya_社区 发布时间: 20160912

32. laya.d3.core.material.SkyPanoramicMaterial_API3.0 [ 50%]

...yPanoramicMaterial SkyPanoramicMaterial 类用于实现SkyPanoramicMaterial材质。 Hierarchy Material SkyPanoramicMaterial Implements IClone Index Constructors constructor Properties _id destroyedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG EXPOSURE RENDERQUEUE_ALPHATEST RENDERQ...

来源: Laya3.0_api 发布时间: 20231115

33. laya.d3.core.material.BlinnPhongMaterial_API3.0 [ 49%]

...rial Class BlinnPhongMaterial BlinnPhongMaterial 类用于实现Blinn-Phong材质。 Hierarchy Material BlinnPhongMaterial Implements IClone Index Constructors constructor Properties _id destroyedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG RENDERMODE_CUTOUT RENDERMODE_OPAQUE REND...

来源: Laya3.0_api 发布时间: 20231115

34. laya.d3.core.material.unlit.UnlitTestMaterial_API3.0 [ 49%]

...ial.SHADERDEFINE_ALPHATEST Defined in laya/d3/core/material/Material.ts:89 材质级着色器宏定义,透明测试。 Static SHADERDEFINE_MAINTEXTURE SHADERDEFINE_MAINTEXTURE: ShaderDefine Inherited from Material.SHADERDEFINE_MAINTEXTURE Defined in laya/d3/core/material/Material.ts:90 Accessors Mat...

来源: Laya3.0_api 发布时间: 20231102

35. laya.d3.core.material.PBRSpecularMaterial_API3.0 [ 48%]

... Class PBRSpecularMaterial PBRSpecularMaterial 类用于实现PBR(Specular)材质。 Hierarchy PBRMaterial PBRSpecularMaterial Implements IClone Index Constructors constructor Properties destoryedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG RENDERQUEUE_ALPHATEST RENDERQUEUE_OPAQUE...

来源: Laya3.0_api 发布时间: 20231102

36. laya.d3.core.material.ExtendTerrainMaterial_API3.0 [ 47%]

...ial.SHADERDEFINE_ALPHATEST Defined in laya/d3/core/material/Material.ts:54 材质级着色器宏定义,透明测试。 Static SHADERDEFINE_MAINTEXTURE SHADERDEFINE_MAINTEXTURE: ShaderDefine Inherited from Material.SHADERDEFINE_MAINTEXTURE Defined in laya/d3/core/material/Material.ts:55 Accessors Mat...

来源: Laya3.0_api 发布时间: 20231115

37. laya.d3.core.material.PBRStandardMaterial_API3.0 [ 45%]

...rdMaterial Class PBRStandardMaterial PBRStandardMaterial 类用于实现PBR材质。 Hierarchy PBRMaterial PBRStandardMaterial Implements IClone Index Constructors constructor Properties _id destroyedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG RENDERQUEUE_ALPHATEST RENDERQUEUE_OP...

来源: Laya3.0_api 发布时间: 20231115

38. laya.d3.core.material.PBRMaterial_API3.0 [ 45%]

...obals "laya/d3/core/material/PBRMaterial" PBRMaterial Class PBRMaterial PBR材质的父类,该类为抽象类。 Hierarchy Material PBRMaterial PBRStandardMaterial Implements IClone Index Constructors constructor Properties _id destroyedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG...

来源: Laya3.0_api 发布时间: 20231115

39. 3D物理编辑 · LayaAir3.0文档 · LAYABOX [ 27%]

... coneMesh.sharedMesh = Laya.PrimitiveMesh.createCone(0.25, 0.75); // 创建材质 let coneMaterial: Laya.BlinnPhongMaterial = new Laya.BlinnPhongMaterial(); coneRender.sharedMaterial = coneMaterial; //把圆锥形3D节点对象添加到3D场景节点下 this.scene.addChild(cone); //设置随机位...

来源: Laya3.0_文档 发布时间: 20241014

40. 一篇上手LayaAir的3D物理引擎(TypeScript-3D基础(TS)-LayaAir3D之物理系统) [ 20%]

...ya.PrimitiveMesh.createBox(0.75, 0.5, 0.5))) as Laya.MeshSprite3D; //设置材质 box.meshRenderer.material = this.mat1; //设置空间位置 let transform = box.transform; let pos = transform.position; pos.setValue(1, 6, 0); transform.position = pos; //创建刚体碰撞器 let _rigidBody = box.add...

来源: Laya2.0_文档 发布时间: 20210715