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大约有 486 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0037 秒)

31. Shader中如何计算每个projCoord对应的screenCoord,归一化为[0,1] [ 89%]

...ec4 screenPos;                 screenPos.x = (ndc.x * 0.5 + 0.5);                 screenPos.y = u_ProjectionParams.z * (ndc.y * 0.5 + 0.5);                 screenPos.zw = projPos.zw;                 return screenPos; ...

来源: Laya_社区 发布时间: 20210223

32. 骨骼动画-藤蔓 [ 88%]

...Armature(1); mArmature.x = mStartX; mArmature.y = mStartY; mArmature.scale(0.5, 0.5); Laya.stage.addChild(mArmature); mArmature.on(Event.STOPPED, this, completeHandler); play(); } function completeHandler() { play(); } function play() { mCurrIndex++; if (mCurrIndex >= mArmature.getAnimNum()) { mCurr...

来源: Laya_示例 发布时间: 20251130

33. 骨骼动画-橡胶人 [ 88%]

...mature(1); mArmature.x = mStartX; mArmature.y = mStartY; //mArmature.scale(0.5, 0.5); Laya.stage.addChild(mArmature); mArmature.on(Event.STOPPED, this, completeHandler); play(); } function completeHandler() { play(); } function play() { mCurrIndex++; if (mCurrIndex >= mArmature.getAnimNum()) { mCurr...

来源: Laya_示例 发布时间: 20251130

34. LayaAir3D中的Transform变换(JavaScript-3D基础(JS)-LayaAir3D图形系统基础概念) [ 88%]

...te3D.instantiate(staticLayaMonkey, _scene, false, new Laya.Vector3(0.0, 0, 0.5)); var layaMonkey_clone2 = Laya.Sprite3D.instantiate(staticLayaMonkey, _scene, false, new Laya.Vector3(0.0, 0, 0.5)); var layaMonkey_clone3 = Laya.Sprite3D.instantiate(staticLayaMonkey, _scene, false, new Laya.Vector3(0.0...

来源: Laya2.0_文档 发布时间: 20210715

35. 骨骼动画-适配版Spine [ 88%]

...eton.pos(Browser.width / 2, Browser.height / 2 + 100); this.skeleton.scale(0.5, 0.5); this.skeleton.on(Event.STOPPED, this, this.play); this.play(); } onError() { console.log("parse error"); } play() { console.log("1111111111"); if (++this.index >= this.skeleton.getAnimNum()) { this.index = 0; } thi...

来源: Laya2.0_示例 发布时间: 20251130

36. 骨骼动画-多纹理 [ 88%]

...tage.addChild(mArmature); mArmature.pos(mStartX, mStartY); mArmature.scale(0.5, 0.5); mArmature.on(Laya.Event.STOPPED, this, this.completeHandler); this.play(); } completeHandler() { this.play(); } play() { mCurrIndex++; let aniNum = mArmature.getAnimNum(); if (mCurrIndex >= aniNum) { mCurrIndex = 0...

来源: Laya2.0_示例 发布时间: 20251130

37. LayaAir3D中的Transform变换(ActionScript-3D基础(AS3)-LayaAir3D图形系统基础概念) [ 88%]

... Sprite3D.instantiate(staticLayaMonkey, _scene, false, new Vector3(0.0, 0, 0.5)); var layaMonkey_clone2:Sprite3D = Sprite3D.instantiate(staticLayaMonkey, _scene, false, new Vector3(0.0, 0, 0.5)); var layaMonkey_clone3:Sprite3D = Sprite3D.instantiate(staticLayaMonkey, _scene, false, new Vector3(0.0, ...

来源: Laya2.0_文档 发布时间: 20210714

38. ui编辑器Box设置锚点后,红色边框位置偏移 [ 88%]

...移 在ui编辑器中,box里有个image控件,image的锚点设置为(0.5,0.5),box的size就错了 红色部分是box的 size, 正常的是这样的   附件 : --> 2016-11-05 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 ...

来源: Laya_社区 发布时间: 20161105

39. 通过PrimitiveMesh创建简单Mesh(ActionScript-3D基础(AS3)-LayaAir3D之模型和网格) [ 88%]

...:MeshSprite3D = sprite3D.addChild(new MeshSprite3D(PrimitiveMesh.createBox(0.5, 0.5, 0.5))) as MeshSprite3D; box.transform.position = new Vector3(2.0, 0.25, 0.6); box.transform.rotate(new Vector3(0, 45, 0), false, false); //球体 var sphere:MeshSprite3D = sprite3D.addChild(new MeshSprite3D(Primitiv...

来源: Laya2.0_文档 发布时间: 20210715

40. 骨骼动画-藤蔓 [ 88%]

...tage.addChild(mArmature); mArmature.pos(mStartX, mStartY); mArmature.scale(0.5, 0.5); mArmature.on(Event.STOPPED, this, this.completeHandler); this.play(); } completeHandler() { this.play(); } play() { mCurrIndex++; let aniNum = mArmature.getAnimNum(); if (mCurrIndex >= aniNum) { mCurrIndex = 0; } m...

来源: Laya2.0_示例 发布时间: 20251130