大约有 202 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0043 秒)
...llipse drawImage drawLine drawLines drawPath drawPie drawPoly drawRect drawTexture drawTextures drawTriangles fillBorderText fillText fillTexture getBounds loadImage removeCmd restore rotate save scale setState strokeText transform translate Constructors constructor new AutoBitmap(): AutoBitmap Inhe...
来源: Laya3.0_api 发布时间: 20231115
...eMaterial depthWrite : Boolean是否深度写入。BaseMaterial diffuseTexture : BaseTexture 获取漫反射贴图。 ParticleMaterial dstBlend : int目标混合参数,在blend为BLEND_ENABLE_ALL时生效。BaseMaterial dstBlendAlpha : intAlpha目标混合参数,在blend为BLEND_ENABLE_SEPERAT...
来源: laya_api 发布时间: 20170603
...T ROTATION SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ALPHATEST SHADERDEFINE_MAINTEXTURE TEXTURE TEXTURE_HDR_PARAMS TINTCOLOR Accessors MaterialDefine MaterialProperty _defineDatas alphaTest alphaTestValue blend blendDst blendDstAlpha blendDstRGB blendEquation blendEquationAlpha blendEquationRGB blendSrc ...
来源: Laya3.0_api 发布时间: 20231115
...cted All Inherited Externals Only exported Menu Globals "laya/resource/BaseTexture" BaseTexture Class BaseTexture BaseTexture 纹理的父类,抽象类,不允许实例。 Hierarchy Resource BaseTexture NativeRenderTexture2D RenderTexture2D RenderTexture TextureCube Texture2DArray Texture2D Video...
来源: Laya3.0_api 发布时间: 20231115
...eMaterial depthWrite : Boolean是否深度写入。BaseMaterial diffuseTexture : BaseTexture 获取漫反射贴图。 ShurikenParticleMaterial dstBlend : int目标混合参数,在blend为BLEND_ENABLE_ALL时生效。BaseMaterial dstBlendAlpha : intAlpha目标混合参数,在blend为BLEND_ENABLE...
来源: laya_api 发布时间: 20170929
...图属性。 MeshTerrainSprite3D createFromMeshAndHeightMap(mesh:Mesh, texture:Texture2D, minHeight:Number, maxHeight:Number, name:String = null):MeshTerrainSprite3D[static] 从网格创建一个TerrainMeshSprite3D实例、图片读取高度图属性。 MeshTerrainSprite3D destroy(destroyChild:B...
来源: Laya2.0_api 发布时间: 20190513
...过图片数据计算得到AStart网格 */ private createGridFromAStarMap(texture): any { var textureWidth = texture.width; var textureHeight = texture.height; var pixelsInfo = texture.getPixels(); var aStarArr = []; var index = 0; for (var w = 0; w < textureWidth; w++) { var colaStarArr = aStarA...
来源: Laya3.0_文档 发布时间: 20230303
...eMaterial depthWrite : Boolean是否深度写入。BaseMaterial diffuseTexture : BaseTexture 获取漫反射贴图。 PBRMaterial dstBlend : int目标混合参数,在blend为BLEND_ENABLE_ALL时生效。BaseMaterial dstBlendAlpha : intAlpha目标混合参数,在blend为BLEND_ENABLE_SEPERATE时...
来源: laya_api 发布时间: 20170929
...图属性。 MeshTerrainSprite3D createFromMeshAndHeightMap(mesh:Mesh, texture:Texture2D, minHeight:Number, maxHeight:Number, name:String = null):MeshTerrainSprite3D[static] 从网格创建一个TerrainMeshSprite3D实例、图片读取高度图属性。 MeshTerrainSprite3D destroy(destroyChild:B...
来源: laya_api 发布时间: 20170929
...esource Resource 资源存取类。 Hierarchy EventDispatcher Resource BaseTexture BaseShader TextTexture HTMLCanvas BitmapFont Prefab Material Mesh Texture AtlasResource AnimationClip AnimatorController AnimationClip2D AnimatorController2D TextResource AnimationTemplet ParticleTemplate2D SpineTempl...
来源: Laya3.0_api 发布时间: 20231115