大约有 324 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0063 秒)
...pulseForce, impulseForce); a.Normalize(); base.gameObject.GetComponent<Rigidbody2D>().AddForce(a * num, ForceMode2D.Impulse); } private void AddPlayerForce(Collision2D collision, float playerStrong, float impulseForce) { if (playerStrong == 0f || impu...
来源: Laya_社区 发布时间: 20191028
...0,0,100,0)确实不会报错,但如果是已存在,比如先设置sp.getComponent(ChainCollider).points = "25,25,50,50";运行后,再改变值时(如果一次运行中连续赋值2次,是不会报错的,必须执行再赋值),就会报错。 如下使用2d示例项目中代码,改写...
来源: Laya_社区 发布时间: 20181130
...Children event frameLoop frameOnce getChildAt getChildByName getChildIndex getComponent getComponents hasHideFlag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf rep...
来源: Laya3.0_api 发布时间: 20231115
...Children event frameLoop frameOnce getChildAt getChildByName getChildIndex getComponent getComponents getHeight hasHideFlag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren remo...
来源: Laya3.0_api 发布时间: 20231102
...dRigidBodySphere(new Vector3(7, 3, 0),1); var boxARigid:Rigidbody3D = boxA.getComponent(Rigidbody3D); boxARigid.overrideGravity = true; boxARigid.isKinematic = true; var boxB:MeshSprite3D = this.addRigidBodyBox(new Vector3(10, 0, 0),1); (boxB.meshRenderer.material).albedoColor = new Vector4(1, 0, 0,...
来源: Laya2.0_文档 发布时间: 20210715
...Prafab加了.SphereCollider 和rigidbody,但是在laya里我只能获取到getComponent(Laya.Rigidbody3D);而getComponent(Laya.SphereColliderShape)却是空值。咋回事呢 156*****130 • 2020-12-15 16:42 我把2.7.1版本的替换进去还是黑屏 157*****593 • 2020-12-15 17:08 有demo吗,...
来源: Laya_社区 发布时间: 20201209
...dRigidBodySphere(new Vector3(7, 3, 0),1); var boxARigid:Rigidbody3D = boxA.getComponent(Rigidbody3D); boxARigid.overrideGravity = true; boxARigid.isKinematic = true; var boxB:MeshSprite3D = this.addRigidBodyBox(new Vector3(10, 0, 0),1); (boxB.meshRenderer.material).albedoColor = new Vector4(1, 0, 0,...
来源: Laya2.0_文档 发布时间: 20210714
...dRigidBodySphere(new Vector3(7, 3, 0),1); var boxARigid:Rigidbody3D = boxA.getComponent(Rigidbody3D); boxARigid.overrideGravity = true; boxARigid.isKinematic = true; var boxB:MeshSprite3D = this.addRigidBodyBox(new Vector3(10, 0, 0),1); (boxB.meshRenderer.material as BlinnPhongMaterial).albedoColor ...
来源: Laya2.0_文档 发布时间: 20210715
...Children event frameLoop frameOnce getChildAt getChildByName getChildIndex getComponent getComponents hasHideFlag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf rep...
来源: Laya3.0_api 发布时间: 20231115
...Children event frameLoop frameOnce getChildAt getChildByName getChildIndex getComponent getComponents hasHideFlag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf rep...
来源: Laya3.0_api 发布时间: 20231115