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...xt.drawImage(wxMgr.getOpenDataCanvas(), 0, 0); // console.log(laya.renders.RenderContext); // laya.renders.RenderContext.ctx.drawImage(wxMgr.getOpenDataCanvas(), 0, 0); 2018-04-26 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提...
来源: Laya_社区 发布时间: 20180426
...ustum):Boolean[override] ShurikenParticleRenderer _renderUpdate(context:RenderContext3D, transfrom:Transform3D):void[override] ShurikenParticleRenderer event(type:String, data:* = null):Boolean 派发事件。 EventDispatcher hasListener(type:String):Boolean 检查 EventDispatcher 对象是否...
来源: Laya2.0_api 发布时间: 20190513
...gets' of null at WebGLContext2D.__proto.drawCanvas (laya.webgl.js:5713) at RenderContext.__proto.drawCanvas (laya.core.js:5822) at RenderSprite3D.__proto._canvas (laya.core.js:6219) at Sprite.__proto.render (laya.core.js:15680) at RenderSprite3D.__proto._childs (laya.core.js:6201) at RenderSprite3D....
来源: Laya_社区 发布时间: 20181016
...ler on onAfterDeserialize onAwake onDestroy onDisable onEnable once recoverRenderContext3D removeAllLayers removeChild removeChildAt removeChildByName removeChildren removeCommandBuffer removeCommandBuffers removeLayer removeSelf render replaceChild resetProjectionMatrix runCallLater setChildIndex t...
来源: Laya3.0_api 发布时间: 20231115
...ler on onAfterDeserialize onAwake onDestroy onDisable onEnable once recoverRenderContext3D removeAllLayers removeChild removeChildAt removeChildByName removeChildren removeCommandBuffer removeCommandBuffers removeLayer removeSelf render replaceChild resetProjectionMatrix runCallLater setChildIndex t...
来源: Laya3.0_api 发布时间: 20231115
...lUtils.expandIBQuadrangle at WebGLContext2D.__proto.flush at RenderContext.__proto.flush at Stage.__proto.render at Stage.__proto._loop at loop 是什么问题引起的这个报错,加载或显示太多图片?渲染限制?还是别的? 2018-06-13 添加评论 ...
来源: Laya_社区 发布时间: 20180613
...:2635) at WebGLContext2D.__proto.flush (laya.webgl.js:4744) at RenderContext.__proto.flush (laya.core.js:5526) at Stage.__proto.render (laya.core.js:17192) at Stage.__proto._loop (laya.core.js:17118) at loop (laya.core.js:5024) 2017-07-25 添加评论 免费帖...
来源: Laya_社区 发布时间: 20170725
...max.js:25465) at WebGLContext2D.__proto.flush (GameLoader.max.js:25487) at RenderContext.__proto.flush (GameLoader.max.js:11156) at Stage.__proto.render (GameLoader.max.js:33262) at Stage.__proto._loop (GameLoader.max.js:33188) at loop (GameLoader.max.js:10648) 2018-01-25 添加评论 免费帖 --> ...
来源: Laya_社区 发布时间: 20180125
...aya.webgl.js:5915) at WebGLContext2D.__proto.flush (laya.webgl.js:5937) at RenderContext.__proto.flush (laya.core.js:5982) at Stage.__proto.render (laya.core.js:18593) Utils3D._mulMatrixArray @ laya.d3.js:18192 __proto._renderUpdate @ laya.d3.js:37732 FrustumCulling.renderObjectCulling @ laya.d3.js:...
来源: Laya_社区 发布时间: 20180724
....__proto.flush (file:///F:/client_svn/h5/bin/libs/laya.webgl.js:4976:9) at RenderContext.__proto.flush (file:///F:/client_svn/h5/bin/libs/laya.core.js:5569:31) at Stage.__proto.render (file:///F:/client_svn/h5/bin/libs/laya.core.js:17348:14) at Stage.__proto._loop (file:///F:/client_svn/h5/bin/libs/...
来源: Laya_社区 发布时间: 20171111