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Laya3.0_api(158) Laya2.0_api(86) laya_api(67) Laya_社区(45) Laya2.0_文档(41) Laya3.0_文档(19) Laya_示例(15)
...ribute getBool getBuffer getDataForNative getInt getLength getMatrix4x4 getNumber getQuaternion getTexture getValueData getVector getVector2 getVector3 hasDefine needRenewArrayBufferForNative removeDefine setAttribute setBool setBuffer setInt setLength setMatrix4x4 setNumber setQuaternion setReferen...
来源: Laya3.0_api 发布时间: 20231102
...plyUBOData clearDefine clearUpload clone cloneTo compressMatrix4x4 compressNumber compressNumberArray compressTexture compressUBO compressVector2 compressVector3 compressVector4 destroy getBool getBuffer getColor getInt getMatrix4x4 getNumber getShaderData getSourceIndex getTexture getUniformBuffer ...
来源: Laya3.0_api 发布时间: 20231115
...Flag shapeCast shapeCastAll sphereQuery createConstraint Properties dt dt: number = 1 / 60 Defined in laya/d3/physics/PhysicsSimulation.ts:160 fixedTimeStep fixedTimeStep: number = 1.0 / 60.0 Defined in laya/d3/physics/PhysicsSimulation.ts:158 物理模拟器帧的间隔时间:通过减少fixedTimeS...
来源: Laya3.0_api 发布时间: 20231115
...的最近点 Collision distanceBoxToBox(box1:BoundBox, box2:BoundBox):Number[static] 空间中包围盒到包围盒的距离 Collision distanceBoxToPoint(box:BoundBox, point:Vector3):Number[static] 空间中点到包围盒的距离 Collision distancePlaneToPoint(plane:Plane, point:Vector3):...
来源: laya_api 发布时间: 20170929
...最近点 CollisionUtils distanceBoxToBox(box1:BoundBox, box2:BoundBox):Number[static] 空间中包围盒到包围盒的距离 CollisionUtils distanceBoxToPoint(box:BoundBox, point:Vector3):Number[static] 空间中点到包围盒的距离 CollisionUtils distancePlaneToPoint(plane:Plane, poi...
来源: Laya2.0_api 发布时间: 20190513
.../ColorGradEffect.ts:35 Static SHADERVALUE_CUSTOMLUT SHADERVALUE_CUSTOMLUT: number Defined in laya/d3/core/render/PostEffect/ColorGradEffect.ts:39 Static SHADERVALUE_CUSTOMLUTPARAMS SHADERVALUE_CUSTOMLUTPARAMS: number Defined in laya/d3/core/render/PostEffect/ColorGradEffect.ts:40 Static SHADERVALUE_...
来源: Laya3.0_api 发布时间: 20231115
...n = true 是否可以缩放Shape。 PhysicsComponent ccdMotionThreshold : Number 取用于连续碰撞检测(CCD)的速度阈值,当物体移动速度小于该值时不进行CCD检测,防止快速移动物体(例如:子弹)错误的穿过其它物体,0表示禁止。 PhysicsComponent ccdSweptSpher...
来源: Laya2.0_api 发布时间: 20190513
...efined By elements : Float32Array四元数元素数组Quaternion w : Number[read-only] 获取四元数的w值 Quaternion x : Number[read-only] 获取四元数的x值 Quaternion y : Number[read-only] 获取四元数的y值 Quaternion z : Number[read-only] 获取四元数的z值 Quatern...
来源: laya_api 发布时间: 20170929
...sionFlags wakeUp Constructors constructor new Rigidbody3D(collisionGroup?: number, canCollideWith?: number): Rigidbody3D Overrides PhysicsTriggerComponent.constructor Defined in laya/d3/physics/Rigidbody3D.ts:424 创建一个 RigidBody3D 实例。 Parameters Default value collisionGroup: number = Ph...
来源: Laya3.0_api 发布时间: 20231115
...n 类用于创建四元数。 Public Properties PropertyDefined By w : NumberW轴坐标Quaternion x : NumberX轴坐标Quaternion y : NumberY轴坐标Quaternion z : NumberZ轴坐标QuaternionPublic Methods MethodDefined By Quaternion(x:Number = 0, y:Number = 0, z:Number = 0, w:Numbe...
来源: Laya2.0_api 发布时间: 20190513