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Laya_社区(159) Laya3.0_api(85) Laya3.0_文档(63) Laya2.0_api(43) laya_api(23) Laya2.0_文档(21) Laya2.0_示例(1)
...渲染状态。 ShaderPassPublic Methods MethodDefined By ShaderPass(owner:SubShader, vs:String, ps:String, stateMap:Object)ShaderPassProtected Methods MethodDefined By _compileToTree(parent:ShaderNode, lines:Array, start:int, includefiles:Array, defs:Object):void[override] ShaderPassPrope...
来源: Laya2.0_api 发布时间: 20190513
...拖尾渲染单元。 Public Methods MethodDefined By TrailGeometry(owner:TrailFilter)TrailGeometry _getType():int[override] 获取几何体类型。 TrailGeometry _prepareRender(state:RenderContext3D):Boolean[override] TrailGeometry _render(state:RenderContext3D):void[override] TrailG...
来源: Laya2.0_api 发布时间: 20190513
...tion,会发现child.transform.position = child.transform.localPosition + owner.transform.position,导致child发生了位移。 以下是是我验证出来的结果,基于两种不同的思路,这最终还需要官方人员来确认下是否属于bug或是否需要在说明文档中提示用...
来源: Laya_社区 发布时间: 20200819
...er _gridSize : NumberTerrainFilter memorySize : intTerrainFilter _owner : TerrainChunkTerrainFilterProtected Properties PropertyDefined By _bufferState : BufferStateTerrainFilter _currentNumberIndices : intTerrainFilter _indexArrayBuffer : Uint16ArrayTerrainFilter _indexBuffer ...
来源: Laya2.0_api 发布时间: 20190513
...ments IRenderElement Index Constructors constructor Properties _nativeObj _owner _shaderInstances _skinnedData Accessors _geometry _invertFront _isRender _materialShaderData _renderShaderData _transform skinnedData Methods _addShaderInstance _clearShaderInstance _destroy _render init Constructors co...
来源: Laya3.0_api 发布时间: 20231115
...宽高范围内。 */ export class DrawLine extends Laya.Script { declare owner: Laya.Sprite; line2DRender: Laya.Line2DRender; lastMousePos: number[] = []; isDrawing: boolean = false; // 标记是否正在绘制 // 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法...
来源: Laya3.0_文档 发布时间: 20250214
...this.touching[i]) { continue; } let bodyA: RigidBody = this.sensorCollider.owner.getComponent(RigidBody); let bodyB: RigidBody = body.owner.getComponent(RigidBody); let bodyOriA = bodyA.getBody(); let bodyOriB = bodyB.getBody(); let position = bodyOriB.GetPosition(); // let center = bodyOriA.GetPosi...
来源: Laya2.0_示例 发布时间: 20250223
....m_manifold.localNormal; let point = { x: collider.owner.x - collider.radius * local.x, y: collider.owner.y - collider.radius * local.y } console.log(point); } 其中b是CircleCollider,如果b是BoxCollider,代码修改如下: let p...
来源: Laya_社区 发布时间: 20201114
...ments IRenderElement Index Constructors constructor Properties _nativeObj _owner _shaderInstances Accessors _geometry _invertFront _isRender _materialShaderData _renderShaderData _transform Methods _addShaderInstance _clearShaderInstance _destroy _render init Constructors constructor new NativeRende...
来源: Laya3.0_api 发布时间: 20231115
...没问题 模型x转了-90度 console.log(angle, " lastangel ", this.owner.transform.rotationEuler.y) this.lastAngle = this.owner.transform.rotationEuler.y; this.owner.transform.rotate(new Vector3(0, angle - this.lastAngle, 0), false, false) 打印出来看到y方向角度一直在变。 ...
来源: Laya_社区 发布时间: 20190716