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大约有 184 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0066 秒)

31. laya.display.AnimationBase_API3.0 [ 60%]

...ize onAwake onDestroy onDisable onEnable once parentRepaint pivot play pos reCache removeChild removeChildAt removeChildByName removeChildren removeLabel removeSelf render repaint replaceChild runCallLater scale setChildIndex setGraphics setSelfBounds set_anchorX set_anchorY set_height set_scaleX se...

来源: Laya3.0_api 发布时间: 20231115

32. laya.device.media.Video_API3.0 [ 60%]

...Awake onDestroy onDisable onEnable once parentRepaint pause pivot play pos reCache reload removeChild removeChildAt removeChildByName removeChildren removeInputChild removeSelf render repaint replaceChild runCallLater scale setChildIndex setSelfBounds set_height set_scaleX set_scaleY set_transform s...

来源: Laya3.0_api 发布时间: 20231102

33. laya.particle.Particle2D [ 60%]

...子对象发生变化,会自动重新缓存,同时也可以手动调用reCache方法更新缓存。 建议把不经常变化的“复杂内容”缓存为静态图像,能极大提高渲染性能。cacheAs有"none","normal"和"bitmap"三个值可选。 默认为"none",不做任何缓存。 ...

来源: laya_api 发布时间: 20170929

34. laya.display.FrameAnimation_API3.0 [ 60%]

...ize onAwake onDestroy onDisable onEnable once parentRepaint pivot play pos reCache removeChild removeChildAt removeChildByName removeChildren removeLabel removeSelf render repaint replaceChild resetNodes runCallLater scale setChildIndex setGraphics setSelfBounds set_anchorX set_anchorY set_height se...

来源: Laya3.0_api 发布时间: 20231115

35. laya.spine.SpineSkeleton_API3.0 [ 59%]

...y onDisable onEnable once parentRepaint paused pivot play playbackRate pos reCache removeChild removeChildAt removeChildByName removeChildren removeSelf render repaint replaceChild resetExternalSkin resume runCallLater scale setChildIndex setGraphics setMix setSelfBounds setSlotAttachment set_anchor...

来源: Laya3.0_api 发布时间: 20231115

36. laya.display.EffectAnimation_API3.0 [ 59%]

...ize onAwake onDestroy onDisable onEnable once parentRepaint pivot play pos reCache removeChild removeChildAt removeChildByName removeChildren removeLabel removeSelf render repaint replaceChild resetNodes runCallLater scale setChildIndex setGraphics setSelfBounds set_anchorX set_anchorY set_height se...

来源: Laya3.0_api 发布时间: 20231115

37. laya.map.GridSprite [ 59%]

...子对象发生变化,会自动重新缓存,同时也可以手动调用reCache方法更新缓存。 建议把不经常变化的“复杂内容”缓存为静态图像,能极大提高渲染性能。cacheAs有"none","normal"和"bitmap"三个值可选。 默认为"none",不做任何缓存。 ...

来源: laya_api 发布时间: 20170929

38. laya.ani.bone.Skeleton_API3.0 [ 59%]

...y onDisable onEnable once parentRepaint paused pivot play playbackRate pos reCache removeChild removeChildAt removeChildByName removeChildren removeSelf render repaint replaceChild replaceSlotSkinByIndex replaceSlotSkinName resume runCallLater scale setChildIndex setGraphics setSelfBounds setSlotSki...

来源: Laya3.0_api 发布时间: 20231115

39. laya.particle.Particle2D [ 59%]

...子对象发生变化,会自动重新缓存,同时也可以手动调用reCache方法更新缓存。 建议把不经常变化的“复杂内容”缓存为静态图像,能极大提高渲染性能。cacheAs有"none","normal"和"bitmap"三个值可选。 默认为"none",不做任何缓存。 ...

来源: Laya2.0_api 发布时间: 20190513

40. laya.ui.WXOpenDataViewer_API3.0 [ 58%]

... onAwake onDestroy onDisable onEnable once parentRepaint pivot pos postMsg reCache removeChild removeChildAt removeChildByName removeChildren removeInputChild removeSelf render repaint replaceChild runCallLater scale setChildIndex setSelfBounds set_anchorX set_anchorY set_bottom set_dataSource set_h...

来源: Laya3.0_api 发布时间: 20231102