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Laya_社区(172) Laya3.0_api(85) Laya3.0_文档(67) Laya2.0_api(43) laya_api(23) Laya2.0_文档(21) Laya2.0_示例(1)
...te: Laya.AnimatorState | Laya.AnimatorState2D) { ... this.model = animator.owner as Laya.Sprite3D;//得到Cube节点 } ... /** * 动画状态退出时执行。 */ onStateExit(): void { console.log("动画退出了"); //平移操作 let position = new Vector3(1, 1, 1); this.model.transform.translate(...
来源: Laya3.0_文档 发布时间: 20251010
...94) at RenderSprite3D.__proto._graphics (laya.core.js:6125) at Owner.__proto.render (laya.core.js:15656) at RenderSprite3D.__proto._childs (laya.core.js:6194) at Component.__proto.render (laya.core.js:15656) at RenderSprite3D.__proto._childs (laya.core.js:6194) at...
来源: Laya_社区 发布时间: 20181120
...} = Laya; @regClass() export class ScriptA extends Laya.Script { //declare owner : Laya.Sprite3D; @property( { type: Laya.Box } ) private box: Laya.Box; constructor() { super(); } onStart(): void { //加载预制体文件 Laya.loader.load("resources/Title.lh").then( (res)=>{ //创建预制体 let...
来源: Laya3.0_文档 发布时间: 20241014
...} = Laya; @regClass() export class ScriptA extends Laya.Script { //declare owner : Laya.Sprite3D; @property( { type: Laya.Box } ) private box: Laya.Box; constructor() { super(); } onStart(): void { //加载预制体文件 Laya.loader.load("resources/Title.lh").then( (res)=>{ //创建预制体 let...
来源: Laya3.0_文档 发布时间: 20251105
... } public transform: Transform3D; onStart(): void { this.transform = (this.owner as Laya.Sprite3D).transform; this.CurrentAngles = new Vector3(-this.transform.rotationEuler.x, this.transform.rotationEuler.y, 0); this.targetAngles = new Vector3(-this.transform.rotationEuler.x, this.transform.rotation...
来源: Laya_社区 发布时间: 20170714
...eMeshSpriteRender() { let mesh = Laya.PrimitiveMesh.createSphere(0.5); let ownerSprite = this.owner; let positionRanvge = 30; for (var i = 0; i < this._spriteNums; i++) { let sprite = ownerSprite.addChild(new Laya.Sprite3D()); let filter = sprite.addComponent(Laya.MeshFilter); let render = sprite...
来源: Laya3.0_文档 发布时间: 20251010
...vent.MOUSE_UP, this, this.mouseUp); this.camera = (<Laya.Camera>this.owner); } /** * 监听键盘事件 */ onUpdate(): void { var elapsedTime: number = Laya.timer.delta; if (!isNaN(this.lastMouseX) && !isNaN(this.lastMouseY) && this.isMouseDown) { Laya.InputManager.hasKeyDown(8...
来源: Laya3.0_文档 发布时间: 20251010
...法,使用时重写覆盖即可 */ onStart(): void { this.camera = this.owner as Laya.Camera; if (this.target) { this.target.transform.position.cloneTo(this.curpos); this.delatpos = new Laya.Vector3(); } } /** * 每帧更新时执行,尽量不要在这里写大循环逻辑或者使用getComponen...
来源: Laya3.0_文档 发布时间: 20251010
... } = Laya; @regClass() export class Script extends Laya.Script { //declare owner : Laya.Sprite3D; constructor() { super(); } event1(p1:any, p2:any): void { console.log("event1",p1,p2); } } 在脚本中创建event1的方法和接收两个参数,最后我们来运行动画,看看运行结果: ...
来源: Laya3.0_文档 发布时间: 20251118
...wn(e: Event): void { var particle = Particle3D.Create(this.filePath); this.owner.addChild(particle); } //鼠标抬起后,会释放对象池 mouseUp(e: Event): void { Particle3D.ClearPool(this.filePath); } } Copyright ©Layabox 2025 all right reserved,powered by LayaAir Engine更新时间: 2025...
来源: Laya3.0_文档 发布时间: 20251010