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大约有 2,945 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0080 秒)

411. 请问,在使用插件导出包含多个动画的FBX文件时报错,怎么处理? [ 78%]

...et_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150) LayaExport.DataManager.saveLaniData (UnityEngine.GameObject gameObject, .JSONObject obj) LayaExport.DataManager.getAnimatorComponentData (UnityEngine.GameObject gameO...

来源: Laya_社区 发布时间: 20171108

412. laya.display.cmd.DrawPieCmd_API3.0 [ 78%]

...ernals Only exported Menu Globals "laya/display/cmd/DrawPieCmd" DrawPieCmd Class DrawPieCmd 绘制扇形 Hierarchy DrawPieCmd Index Properties fillColor lineColor lineWidth radius x y ID Accessors endAngle startAngle Methods getBoundPoints recover Properties fillColor fillColor: any Defined in laya/...

来源: Laya3.0_api 发布时间: 20231115

413. 分享:关于自定义场景继承的实现 [ 78%]

...BaseScene.ts,继承Laya.Scene BaseScene.tsexport namespace base{ export class BaseScene extends Laya.Scene{ constructor(){ super(); console.log('BaseScene:我是基类BaseScene,我的子类是导出类,我的父类是场景类'); } } } 导出UI 导出后layaMaxUI.ts的内容如下/**This class i...

来源: Laya_社区 发布时间: 20200827

414. laya.d3.math.Rand_API3.0 [ 78%]

...ll Inherited Externals Only exported Menu Globals "laya/d3/math/Rand" Rand Class Rand Rand 类用于通过32位无符号整型随机种子创建随机数。 Hierarchy Rand Index Constructors constructor Properties seeds Accessors seed Methods getFloat getSignedFloat getUint getByteFromInt getFloatFr...

来源: Laya3.0_api 发布时间: 20231115

415. laya.display.cmd.DrawRoundRectCmd_API3.0 [ 78%]

...exported Menu Globals "laya/display/cmd/DrawRoundRectCmd" DrawRoundRectCmd Class DrawRoundRectCmd Hierarchy DrawRoundRectCmd Index Properties fillColor height lb lineColor lineWidth lt percent rb rt width x y ID Methods getBoundPoints recover Properties fillColor fillColor: any Defined in laya/displ...

来源: Laya3.0_api 发布时间: 20231115

416. 在Unity中无法导出模型动作 [ 78%]

...et_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150) q.a (UnityEngine.GameObject A_0, .i A_1, Boolean A_2) q.a (UnityEngine.GameObject A_0, .i A_1, System.Collections.Generic.List`1 A_2) q.a (UnityEngine.GameObject A_0,...

来源: Laya_社区 发布时间: 20190313

417. laya.d3.core.render.SkinRenderElement_API3.0 [ 78%]

...ted Menu Globals "laya/d3/core/render/SkinRenderElement" SkinRenderElement Class SkinRenderElement Hierarchy RenderElement SkinRenderElement Index Constructors constructor Properties _batchElement _renderElementOBJ Methods _convertSubShader _render _renderUpdatePre compileShader setSkinData Construc...

来源: Laya3.0_api 发布时间: 20231102

418. laya.d3.renderobjs.renderobj.SceneRenderManagerOBJ_API3.0 [ 78%]

..."laya/d3/RenderObjs/RenderObj/SceneRenderManagerOBJ" SceneRenderManagerOBJ Class SceneRenderManagerOBJ Hierarchy SceneRenderManagerOBJ Implements ISceneRenderManager Index Constructors constructor Properties _motionRenders Accessors list Methods addMotionObject addRenderObject destroy removeMotionOb...

来源: Laya3.0_api 发布时间: 20231115

419. 动画-SWF动画 [ 78%]

...ript、TypeScript三种开发语言、LayaAirIDE让项目开发更高效。class Animation_SWF { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.width, Browser.height, WebGL); Laya.stage.alignV = Stage....

来源: Laya2.0_示例 发布时间: 20240930

420. laya.map.TileTexSet_API3.0 [ 78%]

...ited Externals Only exported Menu Globals "laya/map/TileTexSet" TileTexSet Class TileTexSet 此类是子纹理类,也包括同类动画的管理 TiledMap会把纹理分割成无数子纹理,也可以把其中的某块子纹理替换成一个动画序列 本类的实现就是如果发现子纹理...

来源: Laya3.0_api 发布时间: 20231115