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大约有 1,181 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0053 秒)

421. laya.ui.Widget_API3.0 [ 89%]

...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 owner owner: Node Inherited from Component.owner Defined in l...

来源: Laya3.0_api 发布时间: 20231102

422. laya.d3.renderobjs.nativeobj.NativeRenderElementOBJ_API3.0 [ 89%]

...data: IRenderGeometryElement Returns void _invertFront get _invertFront(): boolean set _invertFront(data: boolean): void Defined in laya/d3/RenderObjs/NativeOBJ/NativeRenderElementOBJ.ts:74 Returns boolean Defined in laya/d3/RenderObjs/NativeOBJ/NativeRenderElementOBJ.ts:78 Parameters data: boolean ...

来源: Laya3.0_api 发布时间: 20231115

423. laya.d3.core.render.PostProcessRenderContext_API3.0 [ 89%]

...colorFormat: RenderTargetFormat, depthFormat: RenderTargetFormat, mipmap?: boolean, multiSamples?: number, depthTexture?: boolean, sRGB?: boolean): RenderTexture Defined in laya/d3/core/render/PostProcessRenderContext.ts:29 从回收的RT中选择一个RT 用来节省内存 Parameters width: number ...

来源: Laya3.0_api 发布时间: 20231115

424. laya.d3.core.material.PBRStandardMaterial_API3.0 [ 89%]

...in laya/resource/Resource.ts:97 destroyedImmediately destroyedImmediately: boolean Inherited from Resource.destroyedImmediately Defined in laya/resource/Resource.ts:112 是否在引用计数为0的时候立马删除他 Optional lock lock: boolean Inherited from Resource.lock Defined in laya/resource...

来源: Laya3.0_api 发布时间: 20231115

425. laya.d3.graphics.VertexBuffer3D [ 89%]

...ferUsage : int[read-only] Buffer _byteLength : int = 0Buffer  canRead : Boolean[read-only] 获取是否可读。 VertexBuffer3D  vertexCount : int[read-only] 获取顶点个数。 VertexBuffer3D  vertexDeclaration : VertexDeclaration 获取顶点声明。 VertexBuffer3DProtected Properties Hi...

来源: Laya2.0_api 发布时间: 20190513

426. LayaAir3DConvertTools [ 89%]

...(.JSONObject obj, UnityEngine.GameObject gameObject, Int32 gameObjectType, Boolean statisticalCount) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, .JSONObject parentsChildNodes, Boolean statisticalCount) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject ...

来源: Laya_社区 发布时间: 20170508

427. laya.d3.component.volume.Volume_API3.0 [ 89%]

...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 owner owner: Node Inherited from Component.owner Defined in l...

来源: Laya3.0_api 发布时间: 20231115

428. laya.d3.component.AvatarMask_API3.0 [ 89%]

...d3/component/AvatarMask.ts:39 获得遮罩信息 Returns {} [key: string]: boolean getTransformActive getTransformActive(path: string): boolean Defined in laya/d3/component/AvatarMask.ts:22 查找节点路径遮罩 Parameters path: string Returns boolean setTransformActive setTransformActive(path: s...

来源: Laya3.0_api 发布时间: 20231102

429. 使用laya的unity插件2.4.0导出预设总是报错。2.3.0是没问题的 [ 89%]

...2>:0) p.a (UnityEngine.GameObject A_0, System.String A_1, g A_2, System.Boolean A_3, System.Boolean A_4, System.Boolean A_5) (at <4c85cf47277b4445acd70e744ee59b72>:0) p.a (UnityEngine.GameObject A_0, System.String A_1, g A_2, System.Boolean A_3, System.Boolean A_4, System.Boolean A_5) (at &...

来源: Laya_社区 发布时间: 20200221

430. laya.d3.animation.AnimationClip [ 89%]

...动画片段资源。 Public Properties PropertyDefined By  islooping : Boolean是否循环。AnimationClipPublic Methods  MethodDefined By  AnimationClip() 创建一个 AnimationClip 实例。 AnimationClip  _evaluateClipDatasRealTimeForNative(nodes:*, playCurTime:Number, realTimeCurrentFra...

来源: Laya2.0_api 发布时间: 20190513